bunnei
f316911248
Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
6 years ago
SilverBeamx
5a66ca4697
Removed leftover test code
6 years ago
SilverBeamx
6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
6 years ago
ReinUsesLisp
bf1d66b7c0
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
6 years ago
Rodrigo Locatti
487f9ba525
Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
6 years ago
SilverBeamx
22b5d5211e
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
6 years ago
Nguyen Dac Nam
935648ffa9
address nit.
6 years ago
ReinUsesLisp
bc1b4b85b0
renderer_vulkan: Query device names from the backend
6 years ago
ReinUsesLisp
7104e01bb3
common/dynamic_library: Import and adapt helper from Dolphin
6 years ago
ReinUsesLisp
da706cad25
shader/conversion: Implement I2I sign extension, saturation and selection
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet.
6 years ago
Nguyen Dac Nam
bf1174c114
Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
6 years ago
enler
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
* fix LayeredFS error when loading some games made with the Unity
6 years ago
Fernando Sahmkow
f9d5718c4b
Clang Format.
6 years ago
Fernando Sahmkow
ea535d9470
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
6 years ago
Fernando Sahmkow
3dd5c07454
Query Cache: Use VAddr instead of physical memory for adressing.
6 years ago
Fernando Sahmkow
7fcd0fee6d
Buffer Cache: Use vAddr instead of physical memory.
6 years ago
Fernando Sahmkow
6ee316cb8f
Texture Cache: Use vAddr instead of physical memory for caching.
6 years ago
Fernando Sahmkow
9c0f40a1f5
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
6 years ago
Fernando Sahmkow
588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
6 years ago
namkazy
2c98e14d13
shader_decode: SULD.D using std::pair instead of out parameter
6 years ago
namkazy
9efa51311f
shader_decode: SULD.D avoid duplicate code block.
6 years ago
namkazy
7f5696513f
shader_decode: SULD.D fix conversion error.
6 years ago
namkazy
2906372ba1
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
6 years ago
ReinUsesLisp
3185245845
shader/memory: Implement RED.E.ADD
Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
6 years ago
ReinUsesLisp
fd0a2b5151
shader/memory: Add "using std::move"
6 years ago
ReinUsesLisp
79970c9174
shader/memory: Minor fixes in ATOM
6 years ago
FearlessTobi
8d0fb33ac4
yuzu: Fixes to game list sorting
Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
6 years ago
Fernando Sahmkow
69277de29d
Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
6 years ago
Fernando Sahmkow
1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
6 years ago
namkazy
730f9b55b3
silent warning (conversion error)
6 years ago
namkazy
9f6ebccf06
shader_decode: SULD.D -> SINT actually same as UNORM.
6 years ago
namkazy
6f2b7087c2
shader_decode: SULD.D fix decode SNORM component
6 years ago
namkazy
69657ff19c
clang-format
6 years ago
namkazy
24cc64c5b3
shader_decode: get sampler descriptor from registry.
6 years ago
FearlessTobi
aa6214feb7
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
This fixes failed assertions that were present in yuzu master code for 18 months.
6 years ago
FearlessTobi
fb8afee077
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
6 years ago
namkazy
acd3f0ab37
tweaking.
6 years ago
Nguyen Dac Nam
8370188b3c
clang-format
6 years ago
namkazy
3e3afa9be6
cleanup unuse params
6 years ago
namkazy
5cd5857000
cleanup debug code.
6 years ago
namkazy
658112783d
reimplement get component type, uncomment mistaken code
6 years ago
namkazy
3ad06e9b2b
remove disable optimize
6 years ago
namkazy
f24c2e1103
[wip] reimplement SULD.D
6 years ago
namkazy
58bcb86af5
add shader stage when init shader ir
6 years ago
Nguyen Dac Nam
2cefdd92bd
clang-fix
6 years ago
Nguyen Dac Nam
1f3d142875
shader: image - import PredCondition
6 years ago
Nguyen Dac Nam
08db60392d
shader: SULD.D bits32 implement more complexer method.
6 years ago
Nguyen Dac Nam
ed1d8beb13
shader: SULD.D import StoreType
6 years ago
Nguyen Dac Nam
6d235b8631
shader: implement SULD.D bits32
6 years ago
Zach Hilman
59e75f4372
ci: Update to Windows Server 2019 and Visual Studio 2019
This updates to the latest available toolchain for MSVC builds.
6 years ago