bunnei
9da1552417
gl_rasterizer_cache: Implement PixelFormat S8Z24.
8 years ago
David
3dab0e284b
Update AudioRenderer Voice Sections ( #614 )
* voice section updating
* fixed slight offset miscalculation
* fixed overflow
8 years ago
bunnei
a9cacd03f6
gl_rasterizer: Only set cull mode and front face if enabled.
8 years ago
Subv
6e0eba9917
GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
8 years ago
Subv
65c664560c
GPU: Don't try to parse the depth test function if the depth test is disabled.
8 years ago
bunnei
76b475faf7
Fix build and address review feedback
8 years ago
James Rowe
6269a01b4e
Add configurable logging backends
8 years ago
James Rowe
0d46f0df12
Update clang format
8 years ago
James Rowe
638956aa81
Rename logging macro back to LOG_*
8 years ago
Subv
a6d4903aaf
GPU: Set up the culling configuration on each draw.
8 years ago
Subv
6e4e0b2b41
GPU: Implemented MUFU suboperation 8, sqrt.
8 years ago
Subv
18c8ae7750
GPU: Set up the depth test state on every draw.
8 years ago
Subv
d480b63e0d
MaxwellToGL: Added conversion functions for depth test and cull mode.
8 years ago
Subv
c1f55c32c8
GPU: Added registers for depth test and cull mode.
8 years ago
Subv
0f929762b3
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
8 years ago
Subv
4c59105adf
GPU: Implement offsetted rendering when using non-indexed drawing.
8 years ago
Subv
fca3d1cc65
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
8 years ago
Subv
cc73bad293
GPU: Added register definitions for the vertex buffer base element.
8 years ago
Subv
ca633a5a3c
GPU: Directly copy the pixels when performing a same-layout DMA.
8 years ago
Subv
80c5e8ae99
GPU: Ignore disabled textures and textures with an invalid address.
8 years ago
Subv
e9d147349b
GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
8 years ago
Subv
6c0c81dfdc
GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.
8 years ago
Subv
a093feca62
nvmap: Return the address of the nvmap object when Freeing it for the last time.
This behavior is confirmed by reverse engineering.
8 years ago
Subv
f33e406ff2
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
8 years ago
Subv
c0e2d52758
GPU: Implemented the RGBA32_UINT rendertarget format.
8 years ago
Subv
b11072d54a
GLCache: Specify the component type along the texture type in the format tuple.
8 years ago
bunnei
c96da97630
gl_shader_decompiler: Implement predicate NotEqualWithNan.
8 years ago
bunnei
c18425ef98
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
8 years ago
bunnei
7fa9177830
gl_shader_decompiler: Add a return path for unknown instructions.
8 years ago
bunnei
1dd754590f
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
8 years ago
bunnei
8af1ae46aa
gl_rasterizer_cache: Various fixes for ASTC handling.
8 years ago
bunnei
c7c379bd19
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
8 years ago
bunnei
6a28a66832
maxwell_3d: Add a struct for RenderTargetConfig.
8 years ago
bunnei
1bbbd26563
settings: Add a configuration for use_accurate_framebuffers.
8 years ago
bunnei
3f9f047375
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
8 years ago
bunnei
ff6785f3e8
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
8 years ago
bunnei
9f2f819bb6
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
8 years ago
bunnei
5f57ab1b2a
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
8 years ago
bunnei
10422f3c18
gl_rasterizer: Workaround for when exceeding max UBO size.
8 years ago
bunnei
8447d20a11
gl_state: Fix state management for texture swizzle.
8 years ago
bunnei
20b58bab9c
gl_state: Remove unused state management from 3DS.
8 years ago
bunnei
41b3725d28
gl_rasterizer_cache: Fix inverted B5G6R5 format.
8 years ago
bunnei
1669911b1d
yuzu: Remove SSBOs check from Qt frontend.
8 years ago
mailwl
ad39bab271
Fix crash at exit
8 years ago
David
c9e821e93e
Send the correct RequestUpdateAudioRenderer revision in the output header ( #587 )
* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
8 years ago
mailwl
11fb17054e
Service/Audio: add hwopus service, stub GetWorkBufferSize function
8 years ago
David
838724c588
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
8 years ago
David
81f24f5685
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
8 years ago
mailwl
a27befe456
IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
8 years ago
Michael Scire
067ac434ba
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
8 years ago