ReinUsesLisp
1dda77d392
shader: Simplify indexed sampler usages
6 years ago
ReinUsesLisp
e2dd59e341
video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
6 years ago
bunnei
1989e1b9ac
audio_core: interpolate: Improvements to fix audio crackling.
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310 .
6 years ago
Fernando Sahmkow
3d0a2375ca
Scheduler: Inline global scheduler in Scheduler Lock.
6 years ago
Fernando Sahmkow
a1bf353780
Kernel: Correct pending feedback.
6 years ago
Fernando Sahmkow
b9472eae44
System: Expose Host thread registering routines from kernel.
6 years ago
Fernando Sahmkow
d219a96cc8
Kernel: Address Feedback.
6 years ago
Fernando Sahmkow
ea956c823e
Kernel: Implement Scheduler locks
6 years ago
Fernando Sahmkow
5c90d22f3d
Kernel: Implement Time Manager.
6 years ago
Fernando Sahmkow
179bafa7cb
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
6 years ago
Fernando Sahmkow
0728dfef84
Kernel: Make global scheduler depend on KernelCore
6 years ago
bunnei
f5cf67140b
audio_core: interpolate: Fix include for climits (Linux build break).
6 years ago
ReinUsesLisp
7dc488a375
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
6 years ago
Nguyen Dac Nam
10d8afb302
nit: add const to where it need.
6 years ago
Nguyen Dac Nam
1956a34ee5
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
6 years ago
Nguyen Dac Nam
c0c4da27d9
vk_device: remove left over from other branch
6 years ago
Nguyen Dac Nam
ecf275887b
clang-format
6 years ago
Nguyen Dac Nam
fbbad95845
shader_decompiler: only add StorageImageReadWithoutFormat when available
6 years ago
bunnei
d65fa7d65c
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
6 years ago
Nguyen Dac Nam
88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short
6 years ago
Nguyen Dac Nam
a2c2c5768f
fix warning
6 years ago
Nguyen Dac Nam
a8508f2bc0
clang-format fix
6 years ago
Nguyen Dac Nam
556f3a6e9a
shader_conversion: add conversion I2F for Short
6 years ago
Nguyen Dac Nam
2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat
6 years ago
Brian Clinkenbeard
ad4e5c15fb
httplib compatibility
6 years ago
Nguyen Dac Nam
f6f0762e81
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
6 years ago
Nguyen Dac Nam
ec206f7f95
fixups mistake auto commit.
6 years ago
Nguyen Dac Nam
eaf60ca5d8
Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Nguyen Dac Nam
9295966d26
add vertex UnsignedInt size RGBA
6 years ago
Nguyen Dac Nam
9fc42fffd9
add eBc2SrgbBlock to formats
6 years ago
Nguyen Dac Nam
493f0ad904
vulkan: add DXT23_SRGB
6 years ago
Nguyen Dac Nam
ba84f0988f
renderer_vulkan: Add the rest of case for TryConvertBorderColor
6 years ago
CJBok
23c4cc80e2
analog_from_button get direction implementation
6 years ago
ReinUsesLisp
6a0220b2e1
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
6 years ago
ReinUsesLisp
1caf3f11c8
vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
6 years ago
ReinUsesLisp
bfda5ff3f6
texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
6 years ago
ReinUsesLisp
fd62bdf377
surface_base: Implement texture buffer flushes
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
6 years ago
Nguyen Dac Nam
5257a83ebe
IUserLocalCommunicationService: add function Initialize2
6 years ago
Nguyen Dac Nam
6c0eb6026b
HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
6 years ago
namkazy
7fadc9c180
nvhost_gpu: implement ChannelSetTimeslice
6 years ago
bunnei
0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions."
6 years ago
ReinUsesLisp
14c2a4a2ec
texture: Implement R32I
6 years ago
ReinUsesLisp
6910ade146
shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
6 years ago
ReinUsesLisp
91aa58e410
maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
6 years ago
ReinUsesLisp
6d3a046caa
query_cache: Address feedback
6 years ago
ReinUsesLisp
54a00ee4cf
query_cache: Fix ambiguity in CacheAddr getter
6 years ago
ReinUsesLisp
cc0694559f
query_cache: Add a recursive mutex for concurrent usage
6 years ago