1174 Commits (d63f5acb15f21763b83d839628100269cea72216)

Author SHA1 Message Date
FernandoS27 705300992e Implement Default Block Height for each format 8 years ago
Frederic Laing 0bf24d310e gl_rasterizer_cache: Fix compiler warning 8 years ago
bunnei 58444a0376 gl_rasterizer: Implement primitive restart. 8 years ago
bunnei 8cea598158 gl_rasterizer: Implement depth range. 8 years ago
FernandoS27 ca142f35c0 Implemented LD_L and ST_L 8 years ago
FernandoS27 abefe29398 Implement Shader Local Memory 8 years ago
FernandoS27 ed8ca608a0 Implement PointSize 8 years ago
FernandoS27 e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps 8 years ago
ReinUsesLisp 7d6dca0d0a gl_shader_decompiler: Implement VSETP 8 years ago
ReinUsesLisp 5dfb43531c gl_shader_decompiler: Abstract VMAD into a video subset 8 years ago
FernandoS27 259da93567 Added Saturation to FMUL32I 8 years ago
FernandoS27 8e1239fbc5 Assert that multiple render targets are not set while alpha testing 8 years ago
FernandoS27 59a004f915 Use standard UBO and fix/stylize the code 8 years ago
FernandoS27 17315cee16 Cache uniform locations and restructure the implementation 8 years ago
FernandoS27 bcb5b924fd Remove SyncAlphaTest and clang format 8 years ago
FernandoS27 7b39107e3a Added Alpha Func 8 years ago
FernandoS27 aa620c14af Implemented Alpha Testing 8 years ago
FernandoS27 5c5b4e8e7d Fixed FSETP and FSET 8 years ago
FernandoS27 e2416bbd1f Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT 8 years ago
Lioncash 8a86c8d48b gl_shader_decompiler: Allow std::move to function in SetPredicate 8 years ago
Lioncash 381baf783d gl_shader_decompiler: Get rid of variable shadowing warnings 8 years ago
Lioncash 61ef8af1e2 gl_shader_decompiler: Fix a few comment typos 8 years ago
ReinUsesLisp 3ec795d95e gl_shader_decompiler: Move position varying declaration back to gl_shader_gen 8 years ago
bunnei 6b333d862b fermi_2d: Add support for more accurate surface copies. 8 years ago
ReinUsesLisp 41fb25349a gl_shader_decompiler: Implement PBK and BRK 8 years ago
FernandoS27 cb9fdc7a26 Implement Reinterpret Surface, to accurately blit 3D textures 8 years ago
FernandoS27 fd9e2d0073 Implement 3D Textures 8 years ago
bunnei 648b55c6b9 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 8 years ago
bunnei 2a035a1f6f gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 8 years ago
bunnei 43b9494a0f gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 8 years ago
bunnei ee7c2dbf5a config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. 8 years ago
bunnei 91602de7f2 rasterizer_cache: Refactor to support in-order flushing. 8 years ago
bunnei 0e59291310 gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. 8 years ago
bunnei 949d7832fa gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. 8 years ago
bunnei 5f79ba04bd gl_rasterizer_cache: Separate guest and host surface size managment. 8 years ago
bunnei 58be4dff79 gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel. 8 years ago
bunnei cf7b46c101 gl_rasterizer_cache: Remove unused FlushSurface method. 8 years ago
bunnei 3afdfd7bfa gl_rasterizer: Implement flushing. 8 years ago
bunnei b4e29ccb81 gl_rasterizer_cache: Remove usage of Memory::Read/Write functions. 8 years ago
bunnei 4e9683e9d5 gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. 8 years ago
bunnei 0be7e82289 rasterizer_cache: Reintroduce method for flushing. 8 years ago
bunnei 9b929e934b gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. 8 years ago
ReinUsesLisp b461342a84 gl_shader_decompiler: Fixup style inconsistencies 8 years ago
ReinUsesLisp 27916764b1 gl_rasterizer: Silence implicit cast warning in glBindBufferRange 8 years ago
ReinUsesLisp 6312eec5ef gl_shader_decompiler: Implement HSET2_R 8 years ago
ReinUsesLisp 4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 8 years ago
ReinUsesLisp 3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 8 years ago
ReinUsesLisp d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 8 years ago
ReinUsesLisp d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 8 years ago
ReinUsesLisp 08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 8 years ago