Adam Heinermann
d54e98fb4a
Added TAS controls to the menu under Tools
4 years ago
Morph
e0c4af1b7b
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
4 years ago
Morph
feba9b7300
vk_blit_image: Consolidate CreatePipelineTargetEx functions
4 years ago
Morph
a1da80a1cd
service: pm: Implement AtmosphereGetProcessId
- Used by Skyline modding framework
4 years ago
Morph
5ed5db7883
service: pm: Add all relevant result codes
4 years ago
Morph
20ac4fd61b
service: pm: Rename title id to program id
4 years ago
ameerj
69759e55ee
Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
4 years ago
Fernando Sahmkow
e6d7d48d78
TextureCache: Refactor and fix linux compiling.
4 years ago
Fernando Sahmkow
1bd224dda0
TextureCache: Assure full conversions on depth/stencil write shaders.
4 years ago
Fernando Sahmkow
e926797029
TextureCache: Implement buffer copies on Vulkan.
4 years ago
Fernando Sahmkow
df1eabfc53
TextureCache: Add R16G16 to D24S8 converter.
4 years ago
Fernando Sahmkow
4241b9e26c
TextureCache: Add B10G11R11 to D24S8 converter.
4 years ago
Fernando Sahmkow
efe634608e
TextureCache: Further fixes on resolve algorithm.
4 years ago
Fernando Sahmkow
5e58fd30b6
TextureCache: Implement additional D24S8 convertions.
4 years ago
Fernando Sahmkow
57e1775bc8
TextureCache: force same image format when resolving an image.
4 years ago
Morph
42790d3b6c
main: Fix default AA name
By default, no AA is applied, not FXAA
4 years ago
Morph
e0ec4b4855
configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
4 years ago
Morph
3fdd823bf4
main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
4 years ago
Fernando Sahmkow
37459e821b
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
4 years ago
Fernando Sahmkow
a21d1447ab
Vulkan: implement D24S8 <-> RGBA8 convertions.
4 years ago
Morph
39a49776b6
renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
4 years ago
ameerj
b31bfc9ca5
gl_texture_cache: Round format conversion PBO to next power of 2
4 years ago
Adam Heinermann
fc017ead67
Fix crash on exit due to static scoped dummy threads
4 years ago
Morph
be263c113c
renderer_opengl: Implement S8_UINT stencil format
4 years ago
Morph
c7bdf8825f
video_core: Add S8_UINT stencil format
4 years ago
german77
d46c9689ac
hotkeys: Don't allow hotkeys to spam
4 years ago
Valeri
930d7eca24
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
4 years ago
Feng Chen
f4ee936f8b
Fix image update/download error when width too small
4 years ago
ameerj
ba5778b0e3
texture_cache: Use pixel format conversion when supported by the runtime
4 years ago
ameerj
902c3f97ce
gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
4 years ago
ameerj
96df298438
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
4 years ago
Fernando Sahmkow
88936fc84a
TextureCache: Fix Automatic Anisotropic.
4 years ago
FernandoS27
c136081f6e
TextureCache: OGL query device memory if possible.
4 years ago
Fernando Sahmkow
923aab37f8
TextureCache: Fix OGL cleaning
4 years ago
Fernando Sahmkow
c74619d266
TextureCache: Add automatic anisotropic filtering and refactor code.
4 years ago
Fernando Sahmkow
28fddb9c5e
TextureCache: Make a better Anisotropic setter.
4 years ago
Fernando Sahmkow
45b03b3c9f
Texture Cache: revert Image changes.
4 years ago
Fernando Sahmkow
04b8e6c834
ShaderCache: Better fix for Shuffling gl_FragCoord
4 years ago
FernandoS27
9ba0a1e022
HostShader: fix Gaussian filter.
4 years ago
FernandoS27
b3494533e5
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
4 years ago
ameerj
80b8b7c241
texture_cache: Refactor Render Target scaling function
4 years ago
ameerj
0299a48a5b
gl_resource_manager: Ensure non EXT_framebuffer objects are created
4 years ago
FernandoS27
795daca444
Texture Cache: Fix memory usage on ScaleDown.
4 years ago
FernandoS27
74ce2f4f6f
OpenGL: Fix viewport/Scissor scaling on downscaling.
4 years ago
FernandoS27
759bb872c3
Vulkan: fix regression.
4 years ago
ameerj
9db1c7f6c9
host_shaders: Misc copyright/style changes
4 years ago
ameerj
612c52a5fc
configure_graphics.ui: Cleanup scaling options and fix duplicate name warning
4 years ago
ameerj
9f2bab53fd
FSR: Fix GCC build errors
4 years ago
Marshall Mohror
71e8b72b01
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
4 years ago
ameerj
29ef93cc67
vk_blit_screen: Fix AA destruction order
4 years ago