ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
5 years ago
ReinUsesLisp
3b6a632237
shader: Add floating-point rounding to I2F
5 years ago
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
5 years ago
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
5 years ago
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
5 years ago
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
5 years ago
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
5 years ago
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
5 years ago
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
5 years ago
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
5 years ago
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
5 years ago
ReinUsesLisp
75dee55486
shader: Inline common Value getters
5 years ago
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
5 years ago
ReinUsesLisp
f66851e376
shader: Use memset to reset instruction arguments
5 years ago
ReinUsesLisp
c84bbd9e44
shader: Inline common Value functions into the header
5 years ago
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
5 years ago
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
5 years ago
ReinUsesLisp
6944cabb89
shader: Inline common Opcode and Inst functions
5 years ago
ReinUsesLisp
4bbe530337
shader: Inline common IR::Block methods
5 years ago
ReinUsesLisp
24cc298660
shader: Use a small_vector for phi blocks
5 years ago
ReinUsesLisp
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
5 years ago
FernandoS27
080857b60e
shader: Add coarse derivatives
5 years ago
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
5 years ago
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
5 years ago
ReinUsesLisp
50f8007172
shader: Fix Phi node types
5 years ago
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
5 years ago
ReinUsesLisp
80940b1706
shader: Implement SampleMask
5 years ago
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
5 years ago
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
5 years ago
ReinUsesLisp
b126987c59
shader: Implement transform feedbacks and define file format
5 years ago
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
5 years ago
ReinUsesLisp
a6cef71cc0
shader: Implement OUT
5 years ago
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
5 years ago
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
9280cd649a
shader: Move LaneId to the warp emission file and fix AMD
5 years ago
ReinUsesLisp
d404b871d5
shader: Mark ImageWrite with side effects
5 years ago
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
5 years ago
lat9nq
5bfcafa0a2
shader: Address feedback + clang format
5 years ago
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
FernandoS27
dcaf0e9150
shader: Address feedback
5 years ago
FernandoS27
1d51803169
shader: Implement indexed attributes
5 years ago
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
5 years ago
ReinUsesLisp
fc93bc2abd
shader: Implement BAR and fix memory barriers
5 years ago
ReinUsesLisp
85795de99f
shader: Abstract breadth searches and use the abstraction
5 years ago
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
5 years ago
FernandoS27
e7700aad18
shader: Fix undetected bug from review
5 years ago
FernandoS27
ed6a1b1a3d
shader: Address feedback
5 years ago
FernandoS27
baec84247f
shader: Address Feedback
5 years ago
FernandoS27
45d547af11
shader: Implement SR_LaneId
5 years ago
FernandoS27
655f7a570a
shader: Implement MEMBAR
5 years ago