committed by
ameerj
4 changed files with 106 additions and 104 deletions
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1src/shader_recompiler/CMakeLists.txt
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57src/shader_recompiler/frontend/ir/breadth_first_search.h
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84src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
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68src/shader_recompiler/ir_opt/texture_pass.cpp
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// Copyright 2021 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <optional> |
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#include <type_traits> |
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#include <queue> |
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#include <boost/container/small_vector.hpp> |
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#include "shader_recompiler/frontend/ir/microinstruction.h" |
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#include "shader_recompiler/frontend/ir/value.h" |
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namespace Shader::IR { |
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template <typename Pred> |
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auto BreadthFirstSearch(const Value& value, Pred&& pred) |
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-> std::invoke_result_t<Pred, const Inst*> { |
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if (value.IsImmediate()) { |
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// Nothing to do with immediates |
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return std::nullopt; |
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} |
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// Breadth-first search visiting the right most arguments first |
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// Small vector has been determined from shaders in Super Smash Bros. Ultimate |
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boost::container::small_vector<const Inst*, 2> visited; |
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std::queue<const Inst*> queue; |
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queue.push(value.InstRecursive()); |
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while (!queue.empty()) { |
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// Pop one instruction from the queue |
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const Inst* const inst{queue.front()}; |
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queue.pop(); |
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if (const std::optional result = pred(inst)) { |
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// This is the instruction we were looking for |
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return result; |
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} |
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// Visit the right most arguments first |
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for (size_t arg = inst->NumArgs(); arg--;) { |
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const Value arg_value{inst->Arg(arg)}; |
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if (arg_value.IsImmediate()) { |
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continue; |
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} |
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// Queue instruction if it hasn't been visited |
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const Inst* const arg_inst{arg_value.InstRecursive()}; |
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if (std::ranges::find(visited, arg_inst) == visited.end()) { |
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visited.push_back(arg_inst); |
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queue.push(arg_inst); |
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} |
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} |
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} |
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// SSA tree has been traversed and the result hasn't been found |
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return std::nullopt; |
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} |
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} // namespace Shader::IR |
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