584 Commits (d4da704ac522baf3c8582e94ec222f0de2363169)

Author SHA1 Message Date
Fernando Sahmkow 2f456841b0 Implement TXQ_B 7 years ago
Fernando Sahmkow 8bb9877b70 Corrections to TEX_B 7 years ago
Fernando Sahmkow e6d2e59f07 Implement Bindless Handling on SetupTexture 7 years ago
Fernando Sahmkow ee9b2e3cdc Implement Bindless Samplers and TEX_B in the IR. 7 years ago
ReinUsesLisp 8092d3fad0 maxwell_3d: Reduce severity of ProcessSyncPoint 7 years ago
Fernando Sahmkow e3d9c983aa Implement SyncPoint Register in the GPU. 7 years ago
Lioncash 1211a5623e video_core/engines: Make memory manager members private 7 years ago
Lioncash 33742deaf6 video_core/engines: Remove unnecessary inclusions where applicable 7 years ago
ReinUsesLisp f725007975 shader_ir/memory: Reduce severity of LD_L cache management and log it 7 years ago
ReinUsesLisp c2ea1d5263 shader_ir/memory: Reduce severity of ST_L cache management and log it 7 years ago
bunnei a0b5ed6846 maxwell_dma: Check for valid source in destination before copy. 7 years ago
bunnei fa405371ee gpu: Rewrite virtual memory manager using PageTable. 7 years ago
bunnei d3f26c1546 video_core: Refactor to use MemoryManager interface for all memory access. 7 years ago
bunnei 7fccfc3ee7 gpu: Use host address for caching instead of guest address. 7 years ago
bunnei 9d1ee628b2 gpu: Move command processing to another thread. 7 years ago
Lioncash f596ce7887 video_core/engines: Remove unnecessary includes 7 years ago
Lioncash e59ae7210a common/math_util: Move contents into the Common namespace 7 years ago
ReinUsesLisp 20d8c304f2 maxwell_3d: Use std::bitset to manage dirty flags 7 years ago
ReinUsesLisp 3b01587ca4 shader/decode: Remove extras from MetaTexture 7 years ago
ReinUsesLisp 8a7efd22ec shader/decode: Split memory and texture instructions decoding 7 years ago
Lioncash 12774b7c44 video_core: Remove usages of System::GetInstance() within the engines 7 years ago
Lioncash 1c3371c921 core_timing: Convert core timing into a class 7 years ago
Fernando Sahmkow e29f546bb7 shader_decompiler: Improve Accuracy of Attribute Interpolation. 7 years ago
Lioncash 1d2de5c4b5 core_timing: Rename CoreTiming namespace to Core::Timing 7 years ago
Fernando Sahmkow 0f8f14a732 Corrected F2I None mode to RoundEven. 7 years ago
ReinUsesLisp 6dfc564d12 kepler_compute: Fixup assert and rename engines 7 years ago
bunnei 4e28975608 gl_rasterizer: Implement a more accurate fermi 2D copy. 7 years ago
Mat M 6506dbc577 Update src/video_core/engines/shader_bytecode.h 7 years ago
Fernando Sahmkow 4133c86d71 Fix TXQ not using the component mask. 7 years ago
ReinUsesLisp af1543712d video_core: Assert on invalid GPU to CPU address queries 7 years ago
ReinUsesLisp c73b44fc35 maxwell_3d: Allow sampler handles with TSC id zero 7 years ago
ReinUsesLisp 04fe4a72b9 maxwell_3d: Allow texture handles with TIC id zero 7 years ago
ReinUsesLisp 5ae8a056fe shader_bytecode: Rename BytesN enums to BitsN 7 years ago
ReinUsesLisp 12fbe5dcf8 shader_ir: Unify constant buffer offset values 7 years ago
ReinUsesLisp d516c50fe2 shader_decode: Implement LDG and basic cbuf tracking 7 years ago
ReinUsesLisp fdb76f6147 maxwell_3d: Set rt_separate_frag_data to 1 by default 7 years ago
ReinUsesLisp 095b8f822b shader_decode: Implement VMAD and VSETP 7 years ago
ReinUsesLisp 54bffa5381 shader_decode: Implement HFMA2 7 years ago
ReinUsesLisp bcf228b15c shader_decode: Fixup clang-format 7 years ago
ReinUsesLisp 25f868d8be shader_ir: Initial implementation 7 years ago
ReinUsesLisp 2b5088a8e9 shader_bytecode: Fixup encoding 7 years ago
ReinUsesLisp f03f054819 shader_header: Make local memory size getter constant 7 years ago
ReinUsesLisp 1c8411dc8d gl_rasterizer_cache: Use dirty flags for the depth buffer 7 years ago
ReinUsesLisp 6e932fe118 gl_rasterizer_cache: Use dirty flags for color buffers 7 years ago
ReinUsesLisp 5fec808e30 gl_shader_cache: Use dirty flags for shaders 7 years ago
ReinUsesLisp a04b5e9a42 shader_bytecode: Fixup TEXS.F16 encoding 7 years ago
David Marcec 1dfb0a513a Fixed uninitialized memory due to missing returns in canary 7 years ago
ReinUsesLisp 40f57b087c shader_bytecode: Fixup half float's operator B encoding 7 years ago
heapo 63c820c8b1 Implement postfactor multiplication/division for fmul instructions 7 years ago
ReinUsesLisp e228750f52 gl_shader_decompiler: Implement TEXS.F16 7 years ago