365 Commits (d45fed303055fa699377bedcc3a7973bd03b7870)

Author SHA1 Message Date
Fernando Sahmkow aa471274d9 Do some corrections in conversion shader instructions. 7 years ago
ReinUsesLisp 5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 7 years ago
Fernando Sahmkow 16adc735a5 Correct XMAD mode, psl and high_b on different encodings. 7 years ago
Fernando Sahmkow ef8be408d3 Adapt Bindless to work with AOFFI 7 years ago
Fernando Sahmkow 492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 7 years ago
Fernando Sahmkow c60b0b8432 Fix TMML 7 years ago
Fernando Sahmkow fd4e994de3 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 7 years ago
Fernando Sahmkow 4841440382 Implement TXQ_B 7 years ago
Fernando Sahmkow 189bd1980c Implement TMML_B 7 years ago
Fernando Sahmkow ac3ba9a33e Corrections to TEX_B 7 years ago
Fernando Sahmkow 7af82ca022 Implement Bindless Handling on SetupTexture 7 years ago
Fernando Sahmkow fe392fff24 Unify both sampler types. 7 years ago
Fernando Sahmkow e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 7 years ago
ReinUsesLisp 04979560fb shader_ir/memory: Reduce severity of LD_L cache management and log it 7 years ago
ReinUsesLisp 24abeb9a67 shader_ir/memory: Reduce severity of ST_L cache management and log it 7 years ago
Mat M da02946f4f
shader_ir/decode: Silent implicit sign conversion warning 7 years ago
ReinUsesLisp cb68ce7c2f shader_ir/decode: Implement AOFFI for TEX and TLD4 7 years ago
ReinUsesLisp cf4ecc1945 shader_ir: Implement immediate register tracking 7 years ago
ReinUsesLisp 5ca63d0675 shader/decode: Remove extras from MetaTexture 7 years ago
ReinUsesLisp 48e6f77c03 shader/decode: Split memory and texture instructions decoding 7 years ago
Lioncash c1b2e35625 shader/track: Resolve variable shadowing warnings 7 years ago
Fernando Sahmkow 10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 7 years ago
ReinUsesLisp e60d4d70bc gl_shader_decompiler: Re-implement TLDS lod 7 years ago
Fernando Sahmkow f5ec165e8c Corrected F2I None mode to RoundEven. 7 years ago
Fernando Sahmkow edd668047c Fix incorrect value for CC bit in IADD 7 years ago
ReinUsesLisp 889c646ac0 shader_ir: Remove F4 prefix to texture operations 7 years ago
ReinUsesLisp d62b0a9e29 shader_ir: Clean texture management code 7 years ago
ReinUsesLisp cfb20c4c9d gl_shader_disk_cache: Save GLSL and entries into the precompiled file 7 years ago
Fernando Sahmkow 0306c50339 Fix TXQ not using the component mask. 7 years ago
ReinUsesLisp dfa7be5ddf shader_ir/memory: Add ST_L 64 and 128 bits stores 7 years ago
ReinUsesLisp 0d1d755086 shader/track: Search inside of conditional nodes 7 years ago
ReinUsesLisp 42b75e8be8 shader_ir: Rename BasicBlock to NodeBlock 7 years ago
ReinUsesLisp 6a6fabea58 shader_ir: Pass decoded nodes as a whole instead of per basic blocks 7 years ago
ReinUsesLisp f61c1ed246 shader_ir/memory: Add LD_L 128 bits loads 7 years ago
ReinUsesLisp 9feb68085d shader_bytecode: Rename BytesN enums to BitsN 7 years ago
ReinUsesLisp 0be835132c shader_ir/memory: Add LD_L 64 bits loads 7 years ago
ReinUsesLisp 477d616f7d shader_ir: Unify constant buffer offset values 7 years ago
ReinUsesLisp 3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 7 years ago
Lioncash b2b98b2f44 shader/shader_ir: Amend three comment typos 7 years ago
Lioncash 62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode 7 years ago
Lioncash 3e1a9a45a6 shader/decode: Avoid a pessimizing std::move within DecodeRange() 7 years ago
ReinUsesLisp a63d7c49fc shader_ir: Fixup clang build 7 years ago
ReinUsesLisp 1c9c4eefeb shader_decode: Fixup XMAD 7 years ago
ReinUsesLisp 170c8212bb shader_ir: Pass to decoder functions basic block's code 7 years ago
ReinUsesLisp 2d6c064e66 shader_decode: Improve zero flag implementation 7 years ago
ReinUsesLisp d911740e5d shader_ir: Remove composite primitives and use temporals instead 7 years ago
ReinUsesLisp 50195b1704 shader_decode: Use proper primitive names 7 years ago
ReinUsesLisp 2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 7 years ago
ReinUsesLisp 52223313b1 shader_ir: Remove Ipa primitive 7 years ago
ReinUsesLisp af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 7 years ago