Yuri Kunde Schlesner
6bef26d764
Kernel: Fix wrong linear heap base on titles using newer kernels
Typo which sneaked in through review on #1025
10 years ago
bunnei
3cc5b3c4ad
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
10 years ago
aroulin
2c48cd4b6c
Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
10 years ago
Yuri Kunde Schlesner
990ff3f241
Kernel: Fix assertion failure when ControlMemory is called with size=0
10 years ago
Yuri Kunde Schlesner
b9b540a222
Core: Improve APT Shared Font hack
Should fix invalid read loops in some games
10 years ago
archshift
89241b3e89
Shader JIT: ifdef out reference to ifdef'd out shader_map
shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
10 years ago
Lioncash
3fb10e8f62
dyncom: Simplify some comparisons in CondPassed
10 years ago
Lioncash
f8425c3dad
dyncom: Change return type of CondPassed to bool
10 years ago
Lioncash
efad1a17bf
citra-qt: Add a missing header guard to util.h
10 years ago
Yuri Kunde Schlesner
424b0fa646
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
Yuri Kunde Schlesner
2436b1c104
citra-qt: Add helper function to get a monospace QFont
10 years ago
Subv
4afd01e55e
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
10 years ago
Yuri Kunde Schlesner
08e13a10f7
fixup! Shaders: Fix multiplications between 0.0 and inf
10 years ago
Yuri Kunde Schlesner
9023d7a1d4
Shader JIT: Tiny micro-optimization in DPH
10 years ago
Yuri Kunde Schlesner
9a4a0cc8e0
Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
10 years ago
Yuri Kunde Schlesner
8b0a7e7afe
Shaders: Explicitly conform to PICA semantics in MAX/MIN
10 years ago
Yuri Kunde Schlesner
c0959ca635
Shader JIT: Add name to second scratch register (XMM4)
10 years ago
Lioncash
33955e171b
shader_jit: Replace two MDisp usages with MatR
10 years ago
Yuri Kunde Schlesner
f02539e59d
Shader JIT: Fix CMP NaN behavior to match hardware
10 years ago
Subv
ebb0e78d80
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
10 years ago
aroulin
8367db5dcd
Shader: Use std::sqrt for float instead of sqrt
10 years ago
aroulin
2bcee80587
Shader: RCP and RSQ computes only the 1st component
10 years ago
aroulin
5429dbf738
x64-emitter: add RCPSS SSE instruction
10 years ago
Yuri Kunde Schlesner
91fcf7f484
Fix broken boot introduced by last-minute change in #1025
10 years ago
aroulin
fd789c6858
Shader: implement DPH/DPHI in JIT
10 years ago
aroulin
677a97c8bf
Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
10 years ago
Lioncash
b150e1d68f
emitter: Remove pointer casts
This should also technically silence quite a few ubsan warnings.
10 years ago
Subv
c0ddc0df52
HWRasterizer: Implemented stencil ops 6 and 7.
10 years ago
Subv
aee8f01e0a
SWRasterizer: Implemented stencil ops 6 and 7.
IncrementWrap and DecrementWrap, verified with hwtests.
10 years ago
Subv
2caf213ae0
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
10 years ago
Subv
9a3d5a11f3
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
Verified with hwtests.
10 years ago
Subv
cbf5ed0c78
SWRasterizer: Removed a todo. Verified with hwtests.
10 years ago
Subv
97b1a10560
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
The HW renderer already did this.
10 years ago
Subv
be58cead12
Rasterizer: Abstract duplicated stencil code into a lambda.
10 years ago
Subv
9c8f4fdd75
GLRasterizer: Implemented stencil testing in the hw renderer.
10 years ago
Subv
7d816d5168
GPU/Rasterizer: Corrected the stencil implementation.
Verified the behavior with hardware tests.
10 years ago
Lioncash
70ca886a39
emitter: Remove unnecessary defines
10 years ago
Lioncash
fdd90321ea
emitter: Remove unnecessary else keywords
10 years ago
Lioncash
911d072bf6
emitter: Remove unused code
10 years ago
Lioncash
3bcd976780
emitter: Remove unimplemented JMP prototype
10 years ago
Lioncash
c46738bebc
emitter: Pass OpArg by reference where possible
10 years ago
Lioncash
62626196cb
emitter: Remove unnecessary inline specifiers
Functions implemented in a class definition are already implicitly inline.
10 years ago
LittleWhite
02b4412e66
Improvements for MRU
avoid duplicates
always put the last file loaded to top of the list
11 years ago
aroulin
d1c8dcd844
Shader: implement SGE, SGEI and SLT in JIT
10 years ago
aroulin
76afa48b0c
Shader: implement SGE, SGEI in interpreter
10 years ago
aroulin
12e2cb045f
Shader: Save caller-saved registers in JIT before a CALL
11 years ago
darkf
8d212ff881
Fix building under MinGW
11 years ago
aroulin
28f5cdc0dd
Shader: implement EX2 and LG2 in JIT
11 years ago
LittleWhite
a98d1fc3fa
Fix Linux GCC 4.9 build (complaining about undeclared memset)
11 years ago
aroulin
7ca01b779f
Shader: implement EX2 and LG2 in interpreter
11 years ago