MerryMage
4aaaea9758
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
bunnei
8cfd0762fd
core: Replace "AppCore" nomenclature with just "CPU".
9 years ago
bunnei
1fd7cfb69e
Address clang-format issues.
9 years ago
bunnei
d504f6cf08
core: Consolidate core and system state, remove system module & cleanups.
9 years ago
bunnei
98bf7cc82f
core: Consolidate top-level system state into a singleton.
9 years ago
Lioncash
0ecbd152b1
citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
9 years ago
Lioncash
20112a1c26
disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
9 years ago
Lioncash
bf5974f077
citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
9 years ago
CaptV0rt3x
258f683672
line fixup for travis ci
9 years ago
Vamsi Krishna
5d3470c841
screen swap - Hotkey mapping
9 years ago
Vamsi Krishna
255b58025b
Fixed game_list focusing issue.
added line render_window->setFocus();
9 years ago
MerryMage
ee1822efa9
main: Open folder when open save folder location context menu is clicked
9 years ago
MerryMage
33831718fa
game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
9 years ago
Subv
00decc1180
Fixed the codestyle to match our clang-format rules.
9 years ago
freiro
04e6500b5d
Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
9 years ago
freiro
b3b35563ce
Modularization of copy_msvc_libraries cmake funct
Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
9 years ago
Lioncash
b24112862e
citra-qt: Make constructors explicit where applicable
9 years ago
freiro
0fb7af11d3
Removed redundant Qt check and other fixes
This removes a redundant check and moves part of the code to a separate
function.
9 years ago
Lioncash
94f0a00f0e
citra-qt: Add missing #pragma once directives
9 years ago
Lioncash
2a1cf1e2ce
game_list: Make slots private functions
The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
9 years ago
Lioncash
c22f539978
game_list: Make the constructor explicit
9 years ago
Lioncash
ada0edd082
game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
9 years ago
Lioncash
da804ef0ff
game_list: Replace 0 literals with nullptr
9 years ago
Lioncash
f5636c45fb
game_list: Use QT5's new event connection syntax
Makes for more compact code in most places.
9 years ago
Lioncash
bd25e19ee8
game_list: Pass the parent constructor argument to the QWidget base class
If the control was ever passed an explicit parent, a potential memory leak
would happen, as the game list wouldn't be freed.
However, in our case, the game list was placed within a layout, which
automatically performs reparenting, avoiding this issue.
9 years ago
freiro
3600ce8ff2
[MSVC] Copy SDL2.dll to build folder
CMake now copies SDL2.dll when compiling citra with citra-qt as a target
on MSVC.
9 years ago
Lioncash
e221b00122
graphics_cmdlists: Get rid of variable shadowing
9 years ago
Lioncash
a1f25eb04a
graphics_cmdlists: Get rid of an unused variable
9 years ago
Lioncash
520b6a7ae4
graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const
9 years ago
Lioncash
95adb797c5
graphics_cmdlists: Make LoadImage internally linked
Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
9 years ago
Lioncash
b0ebdfae34
Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
9 years ago
MerryMage
0713074841
configure_input: Modernize and cleanup input configuration tab
* Removed use of raw QTimer* pointer.
* Update to use type-safe QObject::connect.
* getKeyName can be a static local function.
* Prefer to use function arguments instead of member variables.
* Store Qt::Key instead of converting string back into keycode.
9 years ago
Subv
d4815e828d
WaitSynch: Removed unused variables and reduced SharedPtr copies.
Define a variable with the value of the sync timeout error code.
Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
9 years ago
wwylele
a88ec032cd
Config: auto-select region and language
9 years ago
emmauss
4865993e6f
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
9 years ago
Jannik Vogel
19b1180952
Unify Windows ICON resource name
9 years ago
Jannik Vogel
89e57a3fb0
Support mingw cross-compile
9 years ago
Subv
44c59feca6
Threading: Added some utility functions and const correctness.
9 years ago
Subv
5bc10a74f6
Threading: Reworked the way our scheduler works.
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.
The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.
This new implementation is based off reverse-engineering of the real kernel.
See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
9 years ago
Jannik Vogel
63e5851830
Remove unused version.h
9 years ago
Subv
4c4f50dfaf
Fixed the rebase mistakes.
9 years ago
Subv
7adac27868
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Emmanuel Gil Peyrot
87d3afe635
GPU: Remove the broken frame_skip option.
Fixes #1960 .
9 years ago
Subv
d00d0d61e0
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
James Rowe
f0dcbd3f73
Add mingw compile support
10 years ago
Pringo
3c7ada98c4
Minor Menu Fixes
9 years ago
James Rowe
72786d410e
Add default hotkey to swap primary screens.
Also minor style changes
9 years ago
James Rowe
08f830fed4
Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
10 years ago
Jan Beich
01f9251b53
build: add default install for DragonFly, Solaris, etc.
9 years ago
Ricardo de Almeida Gonzaga
07fdcf150d
Fix typos
9 years ago