6420 Commits (d1b23b2b51bcfd0d006e1e6a62065074e3eed2ea)
 

Author SHA1 Message Date
Lioncash d1b23b2b51
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() 8 years ago
bunnei 7495142688
Merge pull request #389 from mailwl/fs-renamefile 8 years ago
mailwl a0179e5ca5 Service/FS: implement IFileSystem::RenameFile 8 years ago
bunnei 07dc0bbf3e
Merge pull request #379 from Subv/multi_buffers 8 years ago
bunnei 0214351f4f
Merge pull request #370 from Subv/sync_primitives 8 years ago
bunnei bf25299272
Merge pull request #384 from Subv/nvhost-remap 8 years ago
bunnei d4f87e9af4
Merge pull request #385 from Subv/unimpl_ioctls 8 years ago
bunnei 3967f9c6ef
Merge pull request #383 from Subv/gpu_mmu 8 years ago
bunnei 55d0b0609d
Merge pull request #382 from Subv/a2rgb10_rt 8 years ago
Subv 9531a29283 GPU: Support multiple enabled vertex arrays. 8 years ago
Subv 46572d027d Kernel: Implemented mutex priority inheritance. 8 years ago
Subv 0d6eafe11a NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated. 8 years ago
Subv e4bd0bddea Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command. 8 years ago
Subv e862c50a70 Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers. 8 years ago
Subv f823c1d599 GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits. 8 years ago
Subv 010227e149 GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. 8 years ago
bunnei ebb8e06df0
Merge pull request #378 from Subv/a2bgr10 8 years ago
Subv c079cf4eec GPU: Implement the A2BGR10 texture format. 8 years ago
bunnei 62937798a0
Merge pull request #377 from adityaruplaha/sdl2-fullscreen 8 years ago
adityaruplaha f48d5e4c4c SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607) 8 years ago
bunnei f8764bb5d3
Merge pull request #376 from bunnei/shader-decoder 8 years ago
bunnei f8a037ead4
Merge pull request #375 from lioncash/header 8 years ago
bunnei d08fd7e86d gl_shader_decompiler: Skip RRO instruction. 8 years ago
bunnei 8b28dc55e6 gl_shader_decompiler: Cleanup error logging. 8 years ago
bunnei e1630c4d43 shader_bytecode: Add several more instruction decodings. 8 years ago
bunnei 9f6d305eab shader_bytecode: Decode instructions based on bit strings. 8 years ago
bunnei 8ac3a3f45e
Merge pull request #369 from Subv/shader_instr2 8 years ago
bunnei 634d9ee18b
Merge pull request #374 from lioncash/noexcept 8 years ago
bunnei ba6f3e8f9f
Merge pull request #373 from lioncash/enum2 8 years ago
Subv 17a0ef1e1e ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. 8 years ago
Subv c3a8ea76f1 ShaderGen: Implemented predicated instruction execution. 8 years ago
Subv 0a5e01b710 ShaderGen: Implemented the fsetp instruction. 8 years ago
Subv a70ed9c8ae Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOs 8 years ago
Subv 013778aa21 Qt: Update the WaitTree widget to show info about the current mutex of each thread. 8 years ago
Subv be155f4d9d Kernel: Remove unused ConditionVariable class. 8 years ago
Subv 5fdfbfe25a Kernel: Remove old and unused Mutex code. 8 years ago
Subv b18ccf9399 Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKey 8 years ago
Subv e81a2080eb Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock. 8 years ago
bunnei 1723b4d8d4
Merge pull request #372 from lioncash/enum 8 years ago
bunnei 2e7ce96b1d
Merge pull request #371 from lioncash/global 8 years ago
Lioncash eafdcc1b8a opengl: Remove unnecessary header inclusions 8 years ago
Lioncash ab71997b2c gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators 8 years ago
Lioncash 7db0b8d74f gl_rasterizer_cache: Make MatchFlags an enum class 8 years ago
Lioncash 659a612368 core: Relocate g_service_manager to the System class 8 years ago
Lioncash bec05db746 resource_limit: Make ResourceTypes an enum class 8 years ago
bunnei 1df3a7710e
Merge pull request #340 from mailwl/vi-update 8 years ago
Subv d03fc77475 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). 8 years ago
Subv 2e0a9f66a0 ShaderGen: Ignore the 'sched' instruction when generating shaders. 8 years ago
bunnei 326b044c19
Merge pull request #367 from lioncash/clamp 8 years ago
bunnei 87f89ac82d
Merge pull request #361 from lioncash/common 8 years ago