David Marcec
c440e8b8e1
Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
7 years ago
Frederic Laing
7a400e2191
textures/decoders: Replace magic numbers
7 years ago
Lioncash
d21b2164e9
kernel/errors: Clean up error codes
Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
7 years ago
Weiyi Wang
786995a81e
Common/Bitfield: store value as unsigned type
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
7 years ago
David Marcec
e8899e7027
Added various bluetooth based cmds for palma
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
7 years ago
David Marcec
e658118aa9
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
7 years ago
David Marcec
4476fd29d6
Fixed switching operation modes when not running a game
The service manager seems to be a nullptr before a game boots
7 years ago
David Marcec
9359655712
Report resolution scaling support for vi and am
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
7 years ago
Lioncash
5c9c33e8ad
file_sys/errors: Remove currently unused filesystem error codes
Rather than keeping around unused values, we can just introduce them as
needed.
7 years ago
Lioncash
edd5b6f12f
file_sys/errors: Get rid of the ErrCodes namespace
There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
7 years ago
Lioncash
b725d1fdf7
file_sys/errors: Extract FS-related error codes to file_sys/errors.h
Keeps filesystem-related error codes in one spot.
7 years ago
David
87eca5b209
Fixed priority switching edge case for handheld ( #1675 )
* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
7 years ago
Zach Hilman
4838bc8ddc
fsp_srv: Add support for using open source archive if not found in NAND
7 years ago
Zach Hilman
6aa69880ea
file_sys: Add framework for synthesizing open source archives
7 years ago
Zach Hilman
34cd56980f
vfs_vector: Add VFS backend for std::array
Allows using constexpr/static const data with VFS.
7 years ago
Zach Hilman
8cb2e7d881
csrng: Use random integer distribution instead of raw engine
Prevents returning the same value every single call.
7 years ago
Frederic Laing
95d3965f31
textures/decoders: Minor cleanup
7 years ago
Frederic Laing
3844b5c0c5
gl_rasterizer_chache: Minor cleanup
7 years ago
Zach Hilman
c0a9abc3e1
ldr_ro: Implement UnloadNro (command 1)
Includes actual unmapping and address error checking.
7 years ago
Zach Hilman
056fa43dcd
ldr_ro: Fully Implement LoadNro (command 0)
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
7 years ago
Zach Hilman
5e8e7b6019
ldr_ro: Implement UnloadNrr (command 3)
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
7 years ago
Zach Hilman
6cd504feb9
ldr_ro: Fully implement LoadNrr (command 2)
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
7 years ago
Zach Hilman
0276761a1e
process: Make MirrorMemory take state to map new memory as
Credits to Subv
7 years ago
Zach Hilman
8aa17f0480
pl_u: Resize buffers in shared font data getter to what game requests
Fixes unmapped spam in SMP and buffer size errors in some other games
7 years ago
Lioncash
cd47af8af0
service/acc: Correct error case within TrySelectUserWithoutInteraction()
empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
7 years ago
Lioncash
9761936e02
profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()
7 years ago
Lioncash
1af13e0802
profile_manager: Move UUID Format function definitions into the cpp file
Avoids relying on fmt always being indirectly included.
7 years ago
Lioncash
e6676afa18
yuzu/configure_system: Mark the entropy mask string as nontranslatable
There's no need for translators to concern themselves with the
validation mask used by the entry field.
7 years ago
Lioncash
b4f63db04e
nfp: Correct erroneous sizeof expression within GetTagInfo()
The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
7 years ago
Lioncash
3619b31fc0
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
Based off RE, they both currently go through the same codepath with no
difference in behavior.
7 years ago
Lioncash
fcde356f15
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
7 years ago
Lioncash
958fa15a4c
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
7 years ago
Lioncash
f9db75fe40
kernel/thread: Deduplicate scheduler switching code
The code in both places was the same verbatim, so we can extract it to a
function to deduplicate the logic.
7 years ago
Lioncash
c7387e6504
string_util: Remove ArrayToString()
An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
7 years ago
Lioncash
f1219e3a87
string_util: Remove TryParse()
This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
7 years ago
Zach Hilman
6001af2b89
qt: Move Open yuzu Folder action from Help to File
7 years ago
Lioncash
4ed9ef15c4
video_core/renderer_base: Remove GL include from the renderer base class files
Keeps the base class source files implementation-agnostic.
7 years ago
Lioncash
9bc18eada8
string_util: Remove ThousandSeparate()
This is currently unused and doesn't really provide much value to keep
around either.
7 years ago
Lioncash
454cf1dc09
hle/audren_u: Implement Get/SetRenderingTimeLimit
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
7 years ago
Lioncash
81a39181b0
audio_core/audio_renderer: Fix typo in AuxInfo member name
7 years ago
Lioncash
004277477a
vm_manager: Unstub GetTotalHeapUsage()
Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
7 years ago
Lioncash
b8e885c6e5
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
7 years ago
Zach Hilman
ab552e4a25
svc: Use proper random entropy generation algorithm
7 years ago
Hedges
af42320021
GDBStub improvements:
- Add FPU support
- Fix access to TLS
Fix clang-format.
7 years ago
fearlessTobi
9ea8eb6b2e
yuzu: Add hotkey for Amiibo loading
7 years ago
Frederic L
ab362aa7e5
gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
7 years ago
Lioncash
9a0fb7d9fb
gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
7 years ago
Zach Hilman
cb1e63ef09
svc: Return random seed for svcGetInfo RandomEntropy
7 years ago
greggameplayer
c8b3f09876
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
7 years ago
Tobias
9333ee29ca
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
7 years ago