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Fixed switching operation modes when not running a game

The service manager seems to be a nullptr before a game boots
pull/15/merge
David Marcec 7 years ago
parent
commit
4476fd29d6
  1. 3
      src/yuzu/configuration/configure_general.cpp

3
src/yuzu/configuration/configure_general.cpp

@ -47,6 +47,9 @@ void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
}
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
// Message queue is shared between these services, we just need to signal an operation

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