70 Commits (ce64a9fab9e6f015a4d2b332abcb7043914549d4)

Author SHA1 Message Date
Lioncash 6d0551196d video_core/gpu: Create threads separately from initialization 7 years ago
Lioncash e36f1a5ba9 video_core/gpu: Amend typo in GPU member variable name 7 years ago
bunnei 22d3dfbcd4 gpu: Rewrite virtual memory manager using PageTable. 7 years ago
bunnei 2eaf6c41a4 gpu: Use host address for caching instead of guest address. 7 years ago
Lioncash 24e2e601d5 video_core/gpu: Make GPU's destructor virtual 7 years ago
bunnei aaa373585c gpu: Refactor a/synchronous implementations into their own classes. 7 years ago
bunnei 7b574f406b gpu: Move command processing to another thread. 7 years ago
bunnei ac51d048a9 gpu: Refactor command and swap buffers interface for asynch. 7 years ago
bunnei 4483089d70 gpu: Refactor to take RendererBase instead of RasterizerInterface. 7 years ago
Lioncash b9238edd0d common/math_util: Move contents into the Common namespace 7 years ago
Lioncash a8fa5019b5 video_core: Remove usages of System::GetInstance() within the engines 7 years ago
ReinUsesLisp 1ddcd0e6f0 kepler_compute: Fixup assert and rename engines 7 years ago
greggameplayer a6a73d8892 Implement BGRA8 framebuffer format 7 years ago
Kevin ba38d91fe2 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908) 7 years ago
bunnei abea6fa90c gpu: Rewrite GPU command list processing with DmaPusher class. 7 years ago
raven02 0019a36b41 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 7 years ago
Subv bb5eb4f20a GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 7 years ago
Markus Wick c1b8cd9058 video_core: Refactor command_processor. 7 years ago
Markus Wick 0cfb0bacb2 video_core: Move command buffer loop. 7 years ago
bunnei 1c34498368 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. 7 years ago
Markus Wick 2081ed7db2 command_processor: Use std::array for bound_engines. 7 years ago
Lioncash 45fb74d262 gpu: Make memory_manager private 7 years ago
David Marcec 23d45715dc Implemented RGBA8_UINT 7 years ago
bunnei 6e52f37d5b renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 7 years ago
David Marcec 45cc022ea9 Implement RG32UI and R32UI 7 years ago
bunnei bdf17fe0cc renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. 7 years ago
bunnei c56a0e3c34 renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 7 years ago
greggameplayer 224071a652 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) 7 years ago
bunnei 88ffa422d4 gl_rasterizer: Implement render target format RG8_SNORM. 7 years ago
bunnei 0471976b48 gl_rasterizer: Implement render target format RGBA8_SNORM. 7 years ago
greggameplayer dfcde52f39 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) 7 years ago
Lioncash 20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable 7 years ago
bunnei aaf8d9ac2f gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. 7 years ago
Lioncash 6030c5ce41 video_core: Eliminate the g_renderer global variable 8 years ago
Unknown 0d8fcab136 Implement R32_FLOAT RenderTargetFormat 8 years ago
Subv f85cff0f48 GPU: Allow using R16F as a render target format. 8 years ago
Unknown 4672a01cbf Implement R16_G16 8 years ago
Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv 4f574201ea GPU: Allow the usage of R8 as a render target format. 8 years ago
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
bunnei bcc184acfa gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 8 years ago
Lioncash 863579736c gpu: Rename Get3DEngine() to Maxwell3D() 8 years ago
bunnei c3dd456d51 vi: Partially implement buffer crop parameters. 8 years ago
Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
Subv a6da2b93c1 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 8 years ago
Subv a994446b6e GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor. 8 years ago