FearlessTobi
cdeadd448b
yuzu: Save sound output mode and set it to Stereo by default
6 years ago
bunnei
1c45c8086e
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
gl_shader_decompiler: Add layer component to texelFetch
6 years ago
bunnei
e8ded20d24
Merge pull request #3521 from ReinUsesLisp/nsight-debug
renderer_opengl: Detect Nvidia Nsight as a debugging tool
6 years ago
ReinUsesLisp
53d673a7d3
renderer_opengl: Move some logic to an anonymous namespace
6 years ago
ReinUsesLisp
311d2fc768
renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
6 years ago
Rodrigo Locatti
b16c8e0e8d
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
vk_rasterizer: Fix vertex range assert
6 years ago
Rodrigo Locatti
7cc46a6faa
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
6 years ago
Rodrigo Locatti
ddafc99776
Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
6 years ago
Rodrigo Locatti
d64edf21bb
Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
6 years ago
Rodrigo Locatti
86b1f15d9a
Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
6 years ago
Rodrigo Locatti
d91a880f11
Merge pull request #3516 from makigumo/patch-3
vk_shader_decompiler: fix linux build
6 years ago
makigumo
f91046bf8d
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
a7131af7d6
vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
6 years ago
bunnei
c5afe93dcc
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
6 years ago
bunnei
4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
6 years ago
bunnei
4dfd5c84ea
Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
6 years ago
Fernando Sahmkow
c51dbf8038
Merge pull request #3500 from ReinUsesLisp/incompatible-types
texture_cache: Report incompatible textures as black
6 years ago
Fernando Sahmkow
41905ee467
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
texture_cache/surface_params: Force depth=1 on 2D textures
6 years ago
Fernando Sahmkow
35145bd529
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
video_core: Initial implementation of transform feedbacks
6 years ago
Fernando Sahmkow
27cbb75e7c
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
6 years ago
Nguyen Dac Nam
3287b1247d
clang-format
6 years ago
Nguyen Dac Nam
240d45830d
nit
6 years ago
ReinUsesLisp
69c7a01f88
vk/gl_shader_decompiler: Silence assertion on compute
6 years ago
ReinUsesLisp
62560f1e63
vk_shader_decompiler: Fix default varying regression
6 years ago
ReinUsesLisp
afebdda203
maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
6 years ago
ReinUsesLisp
4bc4851d45
gl_shader_decompiler: Fix implicit conversion errors
6 years ago
Rodrigo Locatti
47459f6a36
vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
2fae1e6205
vk_rasterizer: Implement transform feedback binding zero
6 years ago
ReinUsesLisp
b67360c0f8
vk_shader_decompiler: Add XFB decorations to generic varyings
6 years ago
ReinUsesLisp
8d5bdcb17b
vk_device: Enable VK_EXT_transform_feedback when available
6 years ago
ReinUsesLisp
c320702092
vk_device: Shrink formatless capability name size
6 years ago
ReinUsesLisp
ae6189d7c2
shader/transform_feedback: Expose buffer stride
6 years ago
ReinUsesLisp
7acebd7eb6
vk_shader_decompiler: Use registry for specialization
6 years ago
ReinUsesLisp
8e9f23f393
gl_rasterizer: Implement transform feedback bindings
6 years ago
ReinUsesLisp
4d711dface
gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
6 years ago
ReinUsesLisp
3dcaa84ba4
shader/transform_feedback: Add host API friendly TFB builder
6 years ago
Fernando Sahmkow
666d431ad8
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
6 years ago
Rodrigo Locatti
244fe13219
Merge branch 'master' into shader-purge
6 years ago
bunnei
b30b1f741d
Merge pull request #3491 from ReinUsesLisp/polygon-modes
gl_rasterizer: Implement polygon modes and fill rectangles
6 years ago
makigumo
753bc2026f
fix formatting
6 years ago
makigumo
54681909be
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
6 years ago
Nguyen Dac Nam
00607fe1e0
clang-format
6 years ago
Nguyen Dac Nam
325977c0c6
Apply suggestions from code review
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Nguyen Dac Nam
70ff82f72d
shader_decode: BFE add ref of reverse parallel method.
6 years ago
Nguyen Dac Nam
96a4abe12d
shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
6 years ago
Nguyen Dac Nam
93547cac68
shader_bytecode: update BFE instructions struct.
6 years ago
Nguyen Dac Nam
911c56ccef
node_helper: add IBitfieldExtract case
6 years ago
Nguyen Dac Nam
465ba30d08
shader_decode: Reimplement BFE instructions
6 years ago
ReinUsesLisp
e24197bb3f
gl_shader_decompiler: Initialize gl_Position on vertex shaders
6 years ago
Fernando Sahmkow
00e9ba0603
Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
6 years ago