2062 Commits (cceecc05e3e949718f39a9f1813c2c12818dd011)

Author SHA1 Message Date
Lioncash 770efb87b8 gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() 7 years ago
Subv c865df9ca7 RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. 7 years ago
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 7 years ago
Markus Wick da98f8c157 gl_rasterizer: Fix StartAddress handling with indexed draw calls. 7 years ago
FernandoS27 b7be8be9ee Implemented Internal Flags 7 years ago
Lioncash 8a6bc44751 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code 7 years ago
FernandoS27 5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 7 years ago
FernandoS27 81fd967a27 Implemented CSETP 7 years ago
FernandoS27 9cdcf964b5 Implemented Control Codes 7 years ago
FernandoS27 90ffde0a90 Added asserts for texture misc modes to texture instructions 7 years ago
FernandoS27 dc2a597dc8 Added texture misc modes to texture instructions 7 years ago
raven02 da0fb4d371 Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) 7 years ago
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 7 years ago
raven02 8cf6772150 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 7 years ago
Subv 415fd53a49 Shaders: Implemented multiple-word loads and stores to and from attribute memory. 7 years ago
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 7 years ago
FernandoS27 37224010a1 Optimized Texture Swizzling 7 years ago
Lioncash 35c05e8bf2 gl_shader_decompiler: Get rid of variable shadowing within LEA instructions 7 years ago
ReinUsesLisp a5584cd896 Use ARB_multi_bind for uniform buffers (#1287) 7 years ago
bunnei 98d5dc07f0 gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. 7 years ago
Subv 46b33657b6 GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 7 years ago
FernandoS27 aa5c2354eb Implemented Texture Processing Modes 7 years ago
bunnei 673650e636 gl_rasterizer_cache: Always blit on recreate, regardless of format. 7 years ago
bunnei 2731b478af gl_shader_cache: Remove cache_width/cache_height. 7 years ago
Markus Wick bdcf568acf gl_rasterizer: Use ARB_texture_storage. 7 years ago
FernandoS27 324c65fc60 Implemented LEA and PSET 7 years ago
FernandoS27 a6294ad653 Implemented encodings for LEA and PSET 7 years ago
FernandoS27 4877b9a03d Replace old FragmentHeader for the new Header 7 years ago
FernandoS27 120a7f2706 Implemented (Partialy) Shader Header 7 years ago
David Marcec 4258678ebe Fixed renderdoc input/output textures not working due to render targets 7 years ago
Markus Wick 118c1c36c1 video_core: Refactor command_processor. 7 years ago
Markus Wick a5613f87ef video_core: Move command buffer loop. 7 years ago
Markus Wick f84b102dfb rasterizer: Drop unused handler. 7 years ago
bunnei 101abc3586 gl_rasterizer_cache: Only use depth for applicable texture formats. 7 years ago
bunnei 1a13349404 gl_rasterizer: Implement clear for non-zero render targets. 7 years ago
bunnei 33a936e055 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. 7 years ago
bunnei 05d93558f4 gl_rasterizer: Implement multiple color attachments. 7 years ago
FernandoS27 e54854dfb7 Implemented TMML 7 years ago
FernandoS27 6dd5b33570 Implemented TXQ dimension query type, used by SMO. 7 years ago
Patrick Elsässer 6f5e0de50e video_core: fixed arithmetic overflow warnings & improved code style 7 years ago
tech4me 2855533e5a Port Citra #4047 & #4052: add change background color support 7 years ago
FernandoS27 0611ac673f Change name of TEXQ to TXQ, in order to match NVIDIA's naming 7 years ago
Subv 6e6071b6f9 GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 7 years ago
bunnei c6cd8bb43d gl_rasterizer: Use baseInstance instead of moving the buffer points. 7 years ago
Patrick Elsässer e3fef57563 video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) 7 years ago
bunnei 7b0f5982ab gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. 7 years ago
bunnei 58c9460557 maxwell_3d: Remove assert that no longer applies. 7 years ago
bunnei a41cf2aa71 gl_rasterizer_cache: Partially implement several non-2D texture types. 7 years ago
bunnei cc86fd93ed gl_shader_decompiler: Partially implement several non-2D texture types (Subv). 7 years ago
bunnei c444e52f0c gl_rasterizer: Implement texture wrap mode p. 7 years ago