179 Commits (c87f3bef74b5b9dfed118801bb7b15d546afed46)

Author SHA1 Message Date
Lioncash e481a676de maxwell_3d: Make dirty_pointers private 6 years ago
ReinUsesLisp 9d9c29a986 maxwell_3d: Add depth bounds registers 6 years ago
ReinUsesLisp 0eb9f3b107 gl_rasterizer: Implement RASTERIZE_ENABLE 6 years ago
Fernando Sahmkow 1987e66daa Maxwell3D: Implement Depth Mode. 6 years ago
ReinUsesLisp b377e0c75c maxwell_3d: Add tessellation tess level registers 6 years ago
ReinUsesLisp cac31c3fbb maxwell_3d: Add tessellation mode register 6 years ago
ReinUsesLisp c69c5be931 maxwell_3d: Add patch vertices register 6 years ago
ReinUsesLisp 0ecd1a227d gl_shader_cache: Remove dynamic BaseBinding specialization 6 years ago
ReinUsesLisp 5f6a589d63 video_core: Unify ProgramType and ShaderStage into ShaderType 6 years ago
ReinUsesLisp 2f14d6ba63 maxwell_3d: Fix stencil_back_func_mask offset 6 years ago
bunnei fe02b9f968 common_func: Use std::array for INSERT_PADDING_* macros. 6 years ago
ReinUsesLisp 902431adce maxwell_3d/kepler_compute: Remove unused arguments in GetTexture 6 years ago
ReinUsesLisp cf7206fe7b maxwell_3d: Remove unused method GetStageTextures 6 years ago
ReinUsesLisp 15a52a86bd maxwell_3d: Silence implicit conversion warnings 6 years ago
Fernando Sahmkow 4168b287c9 Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it 6 years ago
Fernando Sahmkow d4da704ac5 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 6 years ago
ReinUsesLisp 521b03ddb4 maxwell_3d: Add dirty flags for depth bounds values 6 years ago
Fernando Sahmkow d53d764965 Maxwell3D: Corrections and refactors to MME instance refactor 6 years ago
Fernando Sahmkow ae03b1ebc7 VideoCore: Corrections to the MME Inliner and removal of hacky instance management. 6 years ago
Fernando Sahmkow b61203a547 Video Core: initial Implementation of InstanceDraw Packaging 6 years ago
ReinUsesLisp 0c8851163d gl_rasterizer: Implement image bindings 7 years ago
ReinUsesLisp 4f0213d0c7 Revert "Revert #2466" and stub FirmwareCall 4 6 years ago
ReinUsesLisp 9ad95eb74a maxwell_3d: Avoid moving macro_params 6 years ago
ReinUsesLisp 95df43ec32 maxwell_3d: Fix macro binding cursor 6 years ago
Fernando Sahmkow 57e6c1fac3 Maxwell3D: Reorganize and address feedback 7 years ago
Fernando Sahmkow c9690e912e GL_State: Feedback and fixes 7 years ago
Fernando Sahmkow 527a77ec0a Maxwell3D: Address Feedback 7 years ago
Fernando Sahmkow 89cc60554a Maxwell3D: Implement State Dirty Flags. 7 years ago
Fernando Sahmkow 24bf7e4de0 Maxwell3D: Rework CBData Upload 7 years ago
Fernando Sahmkow 7c50842226 Maxwell3D: Rework the dirty system to be more consistant and scaleable 7 years ago
Fernando Sahmkow 67d869b53a maxwell3d: Implement Conditional Rendering 7 years ago
ReinUsesLisp e6d37e10db gl_rasterizer: Minor style changes 7 years ago
ReinUsesLisp 1073b32300 video_core/engines: Move ConstBufferInfo out of Maxwell3D 7 years ago
Lioncash b66f9188cb video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs 7 years ago
ReinUsesLisp ac78410d39 gl_shader_decompiler: Declare all possible varyings on physical attribute usage 7 years ago
Fernando Sahmkow 08f861a820 Refactors and name corrections. 7 years ago
Fernando Sahmkow bcf4b19fca Add Documentation Headers to all the GPU Engines 7 years ago
Fernando Sahmkow 4a2763a121 Implement Maxwell3D Data Upload 7 years ago
ReinUsesLisp 7a56d07632 video_core: Silent -Wswitch warnings 7 years ago
Fernando Sahmkow f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 7 years ago
Fernando Sahmkow e6d2e59f07 Implement Bindless Handling on SetupTexture 7 years ago
Fernando Sahmkow e3d9c983aa Implement SyncPoint Register in the GPU. 7 years ago
Lioncash 1211a5623e video_core/engines: Make memory manager members private 7 years ago
Lioncash 33742deaf6 video_core/engines: Remove unnecessary inclusions where applicable 7 years ago
Lioncash e59ae7210a common/math_util: Move contents into the Common namespace 7 years ago
ReinUsesLisp 20d8c304f2 maxwell_3d: Use std::bitset to manage dirty flags 7 years ago
Lioncash 12774b7c44 video_core: Remove usages of System::GetInstance() within the engines 7 years ago
ReinUsesLisp 1c8411dc8d gl_rasterizer_cache: Use dirty flags for the depth buffer 7 years ago
ReinUsesLisp 6e932fe118 gl_rasterizer_cache: Use dirty flags for color buffers 7 years ago
ReinUsesLisp 5fec808e30 gl_shader_cache: Use dirty flags for shaders 7 years ago