76 Commits (c869dcd93118bc990ac7292aa93208ef1ee1a8c4)

Author SHA1 Message Date
ameerj 28cecc6cd8 shaders: Track local memory usage 3 years ago
Liam ac94832cb6 spirv: fix multisampled image fetch 3 years ago
Billy Laws d862241ba7 shader_recompiler: Add comparison operators to descriptor types 3 years ago
Fernando Sahmkow 1fdf24a081 Video_core: Address feedback 3 years ago
Fernando Sahmkow 7842543573 MacroHLE: Add HLE replacement for base vertex and base instance. 3 years ago
Liam e8966fd1f9 shader_recompiler: add gl_Layer translation GS for older hardware 3 years ago
FengChen 348c6e5b28 video_core: Fix few issues in Tess stage 3 years ago
Feng Chen bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 3 years ago
Fernando Sahmkow dc74837ac9 Shader Decompiler: Check for shift when deriving composite samplers. 4 years ago
FengChen 1dd5d8fc8e video_core: Fix legacy to generic location unpaired 3 years ago
FengChen 38e9c78843 video_core: Generate mipmap texture by drawing 3 years ago
FengChen 98656c14a8 video_code: support rectangle texture 3 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
Liam bf53c6ebee shader_recompiler: Decrease indirect cbuf limit to match hardware 4 years ago
Liam 146f1f5ac6 shader_compiler: support const buffer indirect addressing in GLSL 4 years ago
Liam 528cba63b6 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 4 years ago
Liam 83b1c9de37 Address review comments 4 years ago
Liam 95b9f62686 shader_recompiler: Use functions for indirect const buffer accesses 4 years ago
ReinUsesLisp e63fc7a4bb spirv: Implement rescaling patching 4 years ago
ReinUsesLisp 14fb648246 shader: Fix resolution scaling pass 4 years ago
Fernando Sahmkow a638ce0388 ShaderDecompiler: Add initial support for rescaling. 4 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 5 years ago
ameerj 1d2c13fd7b glsl: Address rest of feedback 5 years ago
ameerj 50e1ced397 glsl: Conditionally add EXT_texture_shadow_lod 5 years ago
ameerj 3e6f89f964 glsl: Implement legacy varyings 5 years ago
ameerj c8b2a5a4f3 glsl: Track S32 atomics 5 years ago
ameerj 659eecb295 glsl: Wip storage atomic ops 5 years ago
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
ReinUsesLisp 34d1a2ffe5 shader,glasm: Implement legacy texcoord loads 5 years ago
ReinUsesLisp bebebf3fa8 shader: Track legacy varyings 5 years ago
ReinUsesLisp 7273fcab95 glasm: Implement shuffle and vote instructions on GLASM 5 years ago
FernandoS27 007a11014c shader: Optimize NVN Fallthrough 5 years ago
ameerj 455872a4af shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp 763adf56a6 shader: Increase the maximum number of storage buffers 5 years ago
ReinUsesLisp 052317e748 shader: Implement indexed textures 5 years ago
ReinUsesLisp 7066f9ef7b shader: Implement D3D samplers 5 years ago
ReinUsesLisp e54171c1a9 shader: Add NVN storage buffer fallbacks 5 years ago
FernandoS27 f1a3f449d6 shader: Address feedback 5 years ago
FernandoS27 b1e325f317 shader: Implement fine derivates constant propagation 5 years ago
ReinUsesLisp ad1507b4a5 shader: Implement SampleMask 5 years ago
ReinUsesLisp cc96469019 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 5 years ago
ReinUsesLisp 10c96c7484 shader: Implement PrimitiveId 5 years ago
ReinUsesLisp 38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp 03c16b085a spirv: Implement image buffers 5 years ago
ReinUsesLisp bba876f192 spirv: Implement Layer stores 5 years ago
ReinUsesLisp c84c2ab88c spirv: Rework storage buffers and shader memory 5 years ago
ReinUsesLisp 1cae8e9a10 spirv: Define StorageImageWriteWithoutFormat capability when used 5 years ago
ReinUsesLisp 879fb08101 shader: Implement SR_THREAD_KILL 5 years ago