Zach Hilman
7488ac74c6
qt: Change titlebar formatting
6 years ago
Zach Hilman
892f001f62
common: Add additional SCM revision fields
6 years ago
Zach Hilman
23f9b9f578
ci: Add version counter variable
6 years ago
ReinUsesLisp
521b03ddb4
maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
6 years ago
bunnei
753100d26e
Merge pull request #2917 from FernandoS27/fermi-deduction-2
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
986adabde5
GL_Renderer: Remove lefting snippet.
6 years ago
Fernando Sahmkow
5a98b5a19f
NvFlinger: Remove leftover from corrections and clang format.
6 years ago
Fernando Sahmkow
0775dffe14
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
6 years ago
Fernando Sahmkow
ded3d555e1
Core: Wait for GPU to be idle before shutting down.
6 years ago
Fernando Sahmkow
87f41384a8
Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
6 years ago
Fernando Sahmkow
3897935493
NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
6 years ago
Fernando Sahmkow
d9b035cc31
Nvdrv: Do framelimiting only in the CPU Thread
6 years ago
Fernando Sahmkow
13d4774389
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
6 years ago
Fernando Sahmkow
1df31e4b65
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
6 years ago
Fernando Sahmkow
a248bd1c3e
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
6 years ago
ReinUsesLisp
20c476154f
audio/audout_u: Change formatting for old clang-format versions
6 years ago
ReinUsesLisp
b090b8326e
yuzu/game_list_worker: Silence warnings
6 years ago
ReinUsesLisp
5b425010bd
yuzu/game_list: Silence -Wswitch and -Wunused-variable
6 years ago
ReinUsesLisp
1dc0eeb6be
yuzu/configure_service: Silence -Wswitch
6 years ago
ReinUsesLisp
a44fa7e190
yuzu_tester: Remove unused variable
6 years ago
ReinUsesLisp
ac7d5ab87f
service/nvdrv: Silence -Wswitch
6 years ago
ReinUsesLisp
88f3837483
service/nfp: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
271d159f41
service/hid: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
6fcae076c6
service/am: Silence -Wreorder
6 years ago
ReinUsesLisp
d6d8c7a19b
service/hid: Remove unused system reference
6 years ago
ReinUsesLisp
a0856d1280
service/friend: Remove unused field
6 years ago
ReinUsesLisp
bd6ddbd3db
service/filesystem: Silence -Wunused-variable
6 years ago
ReinUsesLisp
deb7a968f6
service/bcat: Silence -Wreorder and -Wunused
6 years ago
ReinUsesLisp
55ef6342ab
service/audio: Silence -Wunused
6 years ago
ReinUsesLisp
e259e123da
service/apm: Silence -Wunused and -Wreorder
6 years ago
ReinUsesLisp
7b9f6e5764
common/file_util: Silence -Wswitch
6 years ago
Fernando Sahmkow
3fd1a9707d
Texture_Cache: Blit Deduction corrections and simplifications.
6 years ago
Fernando Sahmkow
a909bf7263
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
4de60d6a41
Shader_ir: Address feedback
6 years ago
Fernando Sahmkow
97f8352efe
Shader_Ir: Address Feedback and clang format.
6 years ago
Fernando Sahmkow
40dc82911f
vk_shader_decompiler: Correct Branches inside conditionals.
6 years ago
Fernando Sahmkow
073ccf8def
vk_shader_decompiler: Clean code and be const correct.
6 years ago
Fernando Sahmkow
8561edf839
Shader_IR: clean up AST handling and add documentation.
6 years ago
Fernando Sahmkow
e9f4340b88
Shader_IR: Correct OutwardMoves for Ifs
6 years ago
Fernando Sahmkow
c5d2245b54
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
6 years ago
Fernando Sahmkow
8cd340c636
gl_shader_decompiler: Refactor and address feedback.
6 years ago
Fernando Sahmkow
6389d468ff
Shader_IR: corrections and clang-format
6 years ago
Fernando Sahmkow
bd5969e086
vk_shader_compiler: Correct SPIR-V AST Decompiling
6 years ago
Fernando Sahmkow
9e8c57f049
Shader_IR: allow else derivation to be optional.
6 years ago
Fernando Sahmkow
8d882ef69a
vk_shader_compiler: Implement the decompiler in SPIR-V
6 years ago
Fernando Sahmkow
7e08fad2d4
Shader_IR: mark labels as unused for partial decompile.
6 years ago
Fernando Sahmkow
7b55e1c0b1
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
6 years ago
Fernando Sahmkow
5d3c5df7f4
gl_shader_decompiler: Implement AST decompiling
7 years ago
Fernando Sahmkow
f1ed22419c
shader_ir: Declare Manager and pass it to appropiate programs.
7 years ago
Fernando Sahmkow
9f61500df1
shader_ir: Corrections to outward movements and misc stuffs
7 years ago