Fernando Sahmkow
c60b0b8432
Fix TMML
7 years ago
Fernando Sahmkow
fd4e994de3
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
7 years ago
Fernando Sahmkow
4841440382
Implement TXQ_B
7 years ago
Fernando Sahmkow
189bd1980c
Implement TMML_B
7 years ago
Fernando Sahmkow
ac3ba9a33e
Corrections to TEX_B
7 years ago
Fernando Sahmkow
fe392fff24
Unify both sampler types.
7 years ago
Fernando Sahmkow
e28fd3d0a5
Implement Bindless Samplers and TEX_B in the IR.
7 years ago
Mat M
da02946f4f
shader_ir/decode: Silent implicit sign conversion warning
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
7 years ago
ReinUsesLisp
cb68ce7c2f
shader_ir/decode: Implement AOFFI for TEX and TLD4
7 years ago
ReinUsesLisp
5ca63d0675
shader/decode: Remove extras from MetaTexture
7 years ago
ReinUsesLisp
48e6f77c03
shader/decode: Split memory and texture instructions decoding
7 years ago
Fernando Sahmkow
10682ad7e0
shader_decompiler: Improve Accuracy of Attribute Interpolation.
7 years ago
ReinUsesLisp
e60d4d70bc
gl_shader_decompiler: Re-implement TLDS lod
7 years ago
ReinUsesLisp
889c646ac0
shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
7 years ago
ReinUsesLisp
d62b0a9e29
shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
7 years ago
Fernando Sahmkow
0306c50339
Fix TXQ not using the component mask.
7 years ago
ReinUsesLisp
dfa7be5ddf
shader_ir/memory: Add ST_L 64 and 128 bits stores
7 years ago
ReinUsesLisp
42b75e8be8
shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
7 years ago
ReinUsesLisp
6a6fabea58
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
7 years ago
ReinUsesLisp
f61c1ed246
shader_ir/memory: Add LD_L 128 bits loads
7 years ago
ReinUsesLisp
9feb68085d
shader_bytecode: Rename BytesN enums to BitsN
7 years ago
ReinUsesLisp
0be835132c
shader_ir/memory: Add LD_L 64 bits loads
7 years ago
ReinUsesLisp
477d616f7d
shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
7 years ago
ReinUsesLisp
3b84e04af1
shader_decode: Implement LDG and basic cbuf tracking
7 years ago
ReinUsesLisp
170c8212bb
shader_ir: Pass to decoder functions basic block's code
7 years ago
ReinUsesLisp
d911740e5d
shader_ir: Remove composite primitives and use temporals instead
7 years ago
ReinUsesLisp
50195b1704
shader_decode: Use proper primitive names
7 years ago
ReinUsesLisp
d9118d324a
shader_ir: Remove RZ and use Register::ZeroIndex instead
7 years ago
ReinUsesLisp
5af82a8ed4
shader_decode: Implement TEXS.F16
7 years ago
ReinUsesLisp
55e6786254
shader_decode: Implement TLDS (untested)
7 years ago
ReinUsesLisp
ec98e4d842
shader_decode: Update TLD4 reflecting #1862 changes
7 years ago
ReinUsesLisp
03e088a4f4
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
7 years ago
ReinUsesLisp
b184ca9089
shader_decode: Implement ST_L
7 years ago
ReinUsesLisp
8d42feb09b
shader_decode: Implement LD_L
7 years ago
ReinUsesLisp
acdbbb8885
shader_decode: Implement LD_C
7 years ago
ReinUsesLisp
802c23b8a8
shader_decode: Implement TMML
7 years ago
ReinUsesLisp
2b90637f4b
shader_decode: Implement TEX and TXQ
7 years ago
ReinUsesLisp
878672f371
shader_decode: Implement TEXS (F32)
7 years ago
ReinUsesLisp
0c049e0a21
shader_decode: Implement ST_A
7 years ago
ReinUsesLisp
e3f1233ce1
shader_decode: Implement LD_A
7 years ago
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
7 years ago