182 Commits (c03f0b3c893f2bc2ae4f1e1825c5ac1453c36710)

Author SHA1 Message Date
Fernando Sahmkow c03f0b3c89 Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation 2 years ago
Liam 13d25063a1 shader_recompiler: fix copy-paste error 3 years ago
Kelebek1 e42b4a16b6 Fix Tears of the Kingdom flickering clouds and depths. 3 years ago
arades79 683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 3 years ago
arades79 45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible 3 years ago
ameerj 2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible 3 years ago
Liam 9737615948 general: fix compile for Apple Clang 3 years ago
FengChen a4472b5526 video_core: Fix few issues in Tess stage 3 years ago
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant 4 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
Andrea Pappacoda 0c214cb5b9
fix: typos 4 years ago
ameerj 574a2c4b77 shader_recompiler: Reduce unused includes 4 years ago
Liam d400b618a7 shader_recompiler/EXIT: skip render targets with no outputs 4 years ago
Liam 6fa17f3372 shader_recompiler/EXIT: increment output register on failed enable test 4 years ago
Liam 1415542f73 shader_recompiler: Implement LDC.IS address mode 4 years ago
Markus Wick c78c8190d5 shader_recompiler/LOP3: Use brute force python results within switch/case. 4 years ago
ameerj 74e6e3623f video_minimum_maximum: Implement src operand selectors 4 years ago
ReinUsesLisp 7f13104c17 shader: Support out of bound local memory reads and immediate writes 5 years ago
ameerj fc7bed21b5 shader: Implement ISETP.X 5 years ago
lat9nq 49946cf780 shader_recompiler, video_core: Resolve clang errors 5 years ago
ameerj b9069c7891 shader: Account for 33-bit IADD3 scenario 5 years ago
ReinUsesLisp b21bf79bd2 shader: Only apply shift on register mode for IADD3 5 years ago
ameerj a7536825df shader_recompiler: Fix IADD3 input partitioning 5 years ago
ReinUsesLisp 61cd7dd301 shader: Add logging 5 years ago
ReinUsesLisp 487057b8d2 shader: Comment why the array component is not read in TMML 5 years ago
ameerj 3c125d4134 tmml: Remove index component from coords vec 5 years ago
ReinUsesLisp ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED 5 years ago
ReinUsesLisp 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 5 years ago
ReinUsesLisp 05d41fa9b7 shader: Add support for "negative" and unaligned offsets 5 years ago
ReinUsesLisp 5d170de0b5 shader: Implement ISCADD32I 5 years ago
ReinUsesLisp d093522fac shader: Fix ImageWrite indexing 5 years ago
ReinUsesLisp b659212dbd shader: Fix TMML queries 5 years ago
ReinUsesLisp b7764c3a79 shader: Handle host exceptions 5 years ago
ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions 5 years ago
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list 5 years ago
ReinUsesLisp 3b6a632237 shader: Add floating-point rounding to I2F 5 years ago
ameerj 09dc23f971 shader: ISET.X implementation 5 years ago
FernandoS27 153a77efee shader: Stub SR_AFFINITY 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 5 years ago
ameerj fb14820c86 shader: Fix IADD3.CC 5 years ago
ReinUsesLisp d2b54c6e42 shader: Fix VMNMX selector B 5 years ago
ameerj 7a9dc78398 shader: Refactor atomic_operations_global_memory 5 years ago
ameerj 427951d6fe shader: add missing include guard in half_floating_point_helper.h 5 years ago
ReinUsesLisp 469f8bb857 shader: Simplify code for local memory 5 years ago
FernandoS27 2999028976 shader: Address feedback 5 years ago
FernandoS27 881b33da3b shader: Implement F2F (Imm) 5 years ago
FernandoS27 21a878237b shader: Implement IADD3.CC/.X 5 years ago
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 5 years ago
ReinUsesLisp 0a0818c025 shader: Fix memory barriers 5 years ago