ReinUsesLisp
bed090807a
Move SPIR-V emission functions to their own header
5 years ago
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
5 years ago
FernandoS27
153a77efee
shader: Stub SR_AFFINITY
5 years ago
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
5 years ago
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
5 years ago
ReinUsesLisp
850b08a16c
spirv: Be aware of NAN unaware drivers
5 years ago
ReinUsesLisp
fde47152d9
spirv: Add SSBO read fallbacks when no aliasing is available
5 years ago
ReinUsesLisp
fd913bceaf
spirv: Add OpKill fallback to demote
5 years ago
ReinUsesLisp
d2a0f9d7ad
spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
5 years ago
ReinUsesLisp
2b434b74af
spirv: Enable DemoteToHelperInvocationEXT only when supported
5 years ago
ReinUsesLisp
cfd873275d
spirv: Use OriginLowerLeft when requested
5 years ago
ReinUsesLisp
bafe9e35a9
spirv: Only add image operands mask when needed
5 years ago
ReinUsesLisp
d2e811db2e
spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
5 years ago
ReinUsesLisp
4ead714910
spirv: Add int8 and int16 capabilities only when supported
5 years ago
ReinUsesLisp
33bebc3412
spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
5 years ago
ReinUsesLisp
7b03b97118
spirv: Implement int8 and int16 conversion fallbacks
5 years ago
ReinUsesLisp
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
5 years ago
ReinUsesLisp
d5d6778ba5
spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
5 years ago
ReinUsesLisp
a46d91b1ef
shader: Add OpenGL shader profile options
5 years ago
ReinUsesLisp
028f0033bd
shader: Remove shader util
5 years ago
FernandoS27
c49d56c931
shader: Address feedback
5 years ago
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
5 years ago
FernandoS27
da936d6ad8
shader: Implement delegation of Exit to dispatcher on CFG
5 years ago
ReinUsesLisp
f4b82b8dd7
vk_graphics_pipeline: Fix texture buffer descriptors
5 years ago
ameerj
fb14820c86
shader: Fix IADD3.CC
5 years ago
ReinUsesLisp
53acdda772
vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
5 years ago
ReinUsesLisp
c5425b38c1
vk_compute_pass: Fix -Wshadow warning
5 years ago
ReinUsesLisp
025b20f96a
shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
5 years ago
ReinUsesLisp
ac8835659e
vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
5 years ago
ReinUsesLisp
2f3c3dfc10
vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
5 years ago
ReinUsesLisp
5ed871398b
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
5 years ago
ReinUsesLisp
f4ace63957
shader: Accelerate pipeline transitions and use dirty flags for shaders
5 years ago
ameerj
20e86fd615
shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
5 years ago
ReinUsesLisp
8fda599a31
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
5 years ago
ReinUsesLisp
50eb03382e
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
5 years ago
ReinUsesLisp
0c0ee9d897
vulkan_device: Require shaderClipDistance and shaderCullDistance features
5 years ago
ReinUsesLisp
5b1b06f11e
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
5 years ago
ReinUsesLisp
57464e3b72
shader: Fix storage type when reading patches on tess control
5 years ago
ReinUsesLisp
d2b54c6e42
shader: Fix VMNMX selector B
5 years ago
Rodrigo Locatti
2dc86372c7
shader: Fix bugs and build issues on GCC
5 years ago
ReinUsesLisp
7a1f296cda
shader: Fix render targets with null attachments
5 years ago
ReinUsesLisp
155be4a8d3
shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
5 years ago
ReinUsesLisp
fe25f42403
shader: Remove identity removal pass for better build times
5 years ago
ReinUsesLisp
0c7230a606
shader: Add more strict validation the pass
5 years ago
ReinUsesLisp
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
5 years ago
ReinUsesLisp
92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
5 years ago
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
5 years ago
ReinUsesLisp
0ace34575c
shader: Require dual source blending
5 years ago
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
5 years ago
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
5 years ago