18788 Commits (bed090807afd3364ed6ef18a031a0ffd95a1b89b)
 

Author SHA1 Message Date
ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header 5 years ago
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 5 years ago
FernandoS27 153a77efee shader: Stub SR_AFFINITY 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 5 years ago
ReinUsesLisp 850b08a16c spirv: Be aware of NAN unaware drivers 5 years ago
ReinUsesLisp fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available 5 years ago
ReinUsesLisp fd913bceaf spirv: Add OpKill fallback to demote 5 years ago
ReinUsesLisp d2a0f9d7ad spirv: Do not enable ShaderLayer 5 years ago
ReinUsesLisp 2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported 5 years ago
ReinUsesLisp cfd873275d spirv: Use OriginLowerLeft when requested 5 years ago
ReinUsesLisp bafe9e35a9 spirv: Only add image operands mask when needed 5 years ago
ReinUsesLisp d2e811db2e spirv: Workaround image unsigned offset bug 5 years ago
ReinUsesLisp 4ead714910 spirv: Add int8 and int16 capabilities only when supported 5 years ago
ReinUsesLisp 33bebc3412 spirv: Add integer clamping workarounds 5 years ago
ReinUsesLisp 7b03b97118 spirv: Implement int8 and int16 conversion fallbacks 5 years ago
ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 5 years ago
ReinUsesLisp d5d6778ba5 spirv: Desambiguate descriptor names 5 years ago
ReinUsesLisp a46d91b1ef shader: Add OpenGL shader profile options 5 years ago
ReinUsesLisp 028f0033bd shader: Remove shader util 5 years ago
FernandoS27 c49d56c931 shader: Address feedback 5 years ago
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 5 years ago
FernandoS27 da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG 5 years ago
ReinUsesLisp f4b82b8dd7 vk_graphics_pipeline: Fix texture buffer descriptors 5 years ago
ameerj fb14820c86 shader: Fix IADD3.CC 5 years ago
ReinUsesLisp 53acdda772 vk_scheduler: Allow command submission on worker thread 5 years ago
ReinUsesLisp c5425b38c1 vk_compute_pass: Fix -Wshadow warning 5 years ago
ReinUsesLisp 025b20f96a shader: Move pipeline cache logic to separate files 5 years ago
ReinUsesLisp ac8835659e vulkan: Defer descriptor set work to the Vulkan thread 5 years ago
ReinUsesLisp 2f3c3dfc10 vulkan: Rework descriptor allocation algorithm 5 years ago
ReinUsesLisp 5ed871398b vk_graphics_pipeline: Generate specialized pipeline config functions and improve code 5 years ago
ReinUsesLisp f4ace63957 shader: Accelerate pipeline transitions and use dirty flags for shaders 5 years ago
ameerj 20e86fd615 shader: Fix BFE s32 undefined check 5 years ago
ReinUsesLisp 8fda599a31 vk_compute_pipeline: Fix index comparison oversight on compute texture buffers 5 years ago
ReinUsesLisp 50eb03382e shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding 5 years ago
ReinUsesLisp 0c0ee9d897 vulkan_device: Require shaderClipDistance and shaderCullDistance features 5 years ago
ReinUsesLisp 5b1b06f11e vk_graphics_pipeline: Guard against non-tessellation pipelines using patches 5 years ago
ReinUsesLisp 57464e3b72 shader: Fix storage type when reading patches on tess control 5 years ago
ReinUsesLisp d2b54c6e42 shader: Fix VMNMX selector B 5 years ago
Rodrigo Locatti 2dc86372c7 shader: Fix bugs and build issues on GCC 5 years ago
ReinUsesLisp 7a1f296cda shader: Fix render targets with null attachments 5 years ago
ReinUsesLisp 155be4a8d3 shader: Increase the maximum number of storage buffers 5 years ago
ReinUsesLisp fe25f42403 shader: Remove identity removal pass for better build times 5 years ago
ReinUsesLisp 0c7230a606 shader: Add more strict validation the pass 5 years ago
ReinUsesLisp 25949b864c shader: Fix forward referencing identity instructions when inserting phi 5 years ago
ReinUsesLisp 92a01984e6 shader: Remove invalidated blocks in dead code elimination pass 5 years ago
ReinUsesLisp aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 5 years ago
ReinUsesLisp 0ace34575c shader: Require dual source blending 5 years ago
ReinUsesLisp 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense 5 years ago
ReinUsesLisp d10cf55353 shader: Implement indexed textures 5 years ago