jam1garner
4b9926e608
arm: dynarmic: Cleanup icache op handling
4 years ago
jam1garner
068124d506
arm: dynarmic: Implement icache op handling for 'ic iallu' instruction
4 years ago
jam1garner
3f51dd23da
arm: dynarmic: Implement icache op handling for 'ic ivau' instruction
4 years ago
Adam Heinermann
08fd2b2916
const fixes
4 years ago
Adam Heinermann
6e16b52bc7
Apply clang format
4 years ago
Adam Heinermann
d54e98fb4a
Added TAS controls to the menu under Tools
4 years ago
Fernando Sahmkow
dc87895c22
Texture Cache: Correct conversion shaders.
4 years ago
Fernando Sahmkow
c03917860b
Texture Cache: Always copy on NVIDIA.
4 years ago
Fernando Sahmkow
09a236dbbf
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
4 years ago
Fernando Sahmkow
eae2158c12
VulkanTexturECache: Use reinterpret on D32_S8 formats.
4 years ago
Fernando Sahmkow
5b92772fe6
HostShaders: Fix D24S8 convertion shaders.
4 years ago
Kewlan
843fa6221e
configure_general: Allow framerate cap to be used in custom game configs
4 years ago
Fernando Sahmkow
df62d93979
TextureCache: Eliminate format deduction as full depth conversion has been supported.
4 years ago
Morph
463793ccb5
kernel: svc: Move all IsValid functions to an anonymous namespace
4 years ago
Morph
64079bc2f2
kernel: svc: Implement SetProcessMemoryPermission
- Used by Skyline modding framework
4 years ago
Morph
d9bfc2d546
kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermission
4 years ago
Morph
e0c4af1b7b
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
4 years ago
Morph
feba9b7300
vk_blit_image: Consolidate CreatePipelineTargetEx functions
4 years ago
Morph
a1da80a1cd
service: pm: Implement AtmosphereGetProcessId
- Used by Skyline modding framework
4 years ago
Morph
5ed5db7883
service: pm: Add all relevant result codes
4 years ago
Morph
20ac4fd61b
service: pm: Rename title id to program id
4 years ago
ameerj
69759e55ee
Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
4 years ago
Fernando Sahmkow
e6d7d48d78
TextureCache: Refactor and fix linux compiling.
4 years ago
Fernando Sahmkow
1bd224dda0
TextureCache: Assure full conversions on depth/stencil write shaders.
4 years ago
Fernando Sahmkow
e926797029
TextureCache: Implement buffer copies on Vulkan.
4 years ago
Fernando Sahmkow
df1eabfc53
TextureCache: Add R16G16 to D24S8 converter.
4 years ago
Fernando Sahmkow
4241b9e26c
TextureCache: Add B10G11R11 to D24S8 converter.
4 years ago
Fernando Sahmkow
efe634608e
TextureCache: Further fixes on resolve algorithm.
4 years ago
Fernando Sahmkow
5e58fd30b6
TextureCache: Implement additional D24S8 convertions.
4 years ago
Fernando Sahmkow
57e1775bc8
TextureCache: force same image format when resolving an image.
4 years ago
Morph
42790d3b6c
main: Fix default AA name
By default, no AA is applied, not FXAA
4 years ago
Morph
e0ec4b4855
configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
4 years ago
Morph
3fdd823bf4
main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
4 years ago
Fernando Sahmkow
37459e821b
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
4 years ago
Fernando Sahmkow
a21d1447ab
Vulkan: implement D24S8 <-> RGBA8 convertions.
4 years ago
Morph
39a49776b6
renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
4 years ago
ameerj
b31bfc9ca5
gl_texture_cache: Round format conversion PBO to next power of 2
4 years ago
Adam Heinermann
fc017ead67
Fix crash on exit due to static scoped dummy threads
4 years ago
Morph
be263c113c
renderer_opengl: Implement S8_UINT stencil format
4 years ago
Morph
c7bdf8825f
video_core: Add S8_UINT stencil format
4 years ago
german77
d46c9689ac
hotkeys: Don't allow hotkeys to spam
4 years ago
Valeri
930d7eca24
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
4 years ago
Feng Chen
f4ee936f8b
Fix image update/download error when width too small
4 years ago
ameerj
ba5778b0e3
texture_cache: Use pixel format conversion when supported by the runtime
4 years ago
ameerj
902c3f97ce
gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
4 years ago
ameerj
96df298438
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
4 years ago
Fernando Sahmkow
88936fc84a
TextureCache: Fix Automatic Anisotropic.
4 years ago
FernandoS27
c136081f6e
TextureCache: OGL query device memory if possible.
4 years ago
Fernando Sahmkow
923aab37f8
TextureCache: Fix OGL cleaning
4 years ago
Fernando Sahmkow
c74619d266
TextureCache: Add automatic anisotropic filtering and refactor code.
4 years ago