Lioncash
bd76783d91
vertex_shader: Fix control reaches end of function warning
11 years ago
archshift
1f7c4ab7f6
Use std::u16string for conversion between UTF-8 and UTF-16, FS:USER functions
11 years ago
bunnei
9fb549cb84
APT_U: Added stub for function AppletUtility.
11 years ago
bunnei
19cfcfe8c0
APT_U: Set a valid parameter buffer size in GlanceParameter.
- Also Clarified GlanceParameter/ReceiveParameter documentation.
11 years ago
bunnei
8eced1b697
APT_U: Release service lock on initialization.
11 years ago
bunnei
0df9c34410
APT_U: Fixes for GetLockHandle to boot system titles.
- Also added comment to GetLockHandle function.
11 years ago
bunnei
b8e6f52419
ARM: Fixed dyncom to use reg15 for PC (this core doesn't use pc variable).
- Fixes single stepping in debugger.
11 years ago
bunnei
ce1125d490
Core: Changed RunLoop iterations to 1000 (slightly better performance).
11 years ago
bunnei
0fab380801
Citra-Qt: Use Core::RunLoop when not single stepping.
11 years ago
bunnei
573756e241
ARM: Removed unnecessary goto with each instruction.
11 years ago
bunnei
3409790668
ARM: Fixed several dyncom bugs.
- Fixed NZCVT flags to properly save state when function returns.
- Fixed counter to keep track of the actual number of instructions executed.
- Fixed single-step mode to only execute one instruction at a time.
- DefaultIni: Removed comment that no longer applied to dyncom.
11 years ago
archshift
37e582c395
Add FRD:U service and functions
11 years ago
archshift
0ad5964c8b
Add support for UTF-16 strings for LowPaths in FS:USER
11 years ago
archshift
1efb83bf53
Qt: Auto-start game when selected, play game that's passed via argv[1].
Also moves system initialization to when the game is booted.
11 years ago
Sean Maas
d06420807c
Fix compilation errors
11 years ago
archshift
04c90c395d
Added CreateDirectory function to service/fs.cpp, and in Archive.
11 years ago
archshift
40a84833ae
Added ReceiveNotification, PublishToSubscriber unimplemented functions to SRV
11 years ago
bunnei
0832cf7cd7
ARM: Merged additional ARMv6 instructions implemented by 3dmoo.
11 years ago
bunnei
bc6989b075
ARM: Merge latest VFP fixes from 3dmoo team.
11 years ago
Gareth Poole
1c074ced94
Fixed capitalization issues
11 years ago
archshift
c22923f8c4
Added stub err:f service.
11 years ago
purpasmart96
539b4c883d
Added a bunch of services
11 years ago
Yuri Kunde Schlesner
c6e3c7df62
Fix VFP compilation errors with gcc
11 years ago
archshift
ed797a4354
FS:USER - Implemented IsSdmcDetected
11 years ago
Sean
9a012ff007
Fix some warnings
11 years ago
Gareth Poole
38df9e96dd
Renamed souce files of services to match port names
11 years ago
archshift
09e19f9f1e
Added `gpu_refresh_rate` config setting for the new interpreter speed hack.
11 years ago
archshift
0783498f57
Use configuration files to enable or disable the new dyncom interpreter.
11 years ago
Lioncash
d155586801
vfp_helper: Get rid of integer type redefinitions
11 years ago
Yuri Kunde Schlesner
d72708c1f5
Add `override` keyword through the code.
This was automated using `clang-modernize`.
11 years ago
Yuri Kunde Schlesner
da564d3fe0
Fix compile errors in Clang
11 years ago
Lioncash
2dce9b2ead
bit_field: Fix a typo in the sample usage.
11 years ago
bunnei
818ba32746
ARM: Removed unnecessary and unused SkyEye MMU code.
Added license header back in. I originally removed this because I mostly rewrote the file, but meh
11 years ago
bunnei
3c823c0028
ARM: Removed unused armos code from SkyEye.
11 years ago
bunnei
130efd461d
ARM: Updated dyncom core to use fast label lookup table on clang.
11 years ago
bunnei
53a22b84da
ARM: Integrate SkyEye faster "dyncom" interpreter.
Fixed typo (make protected member public)
Added license header back in. I originally removed this because I mostly rewrote the file, but meh
ARM: Fixed a type error in dyncom interpreter.
ARM: Updated dyncom to use unique_ptr for internal ARM state.
11 years ago
bunnei
b5e6524594
ARM: Reorganized file structure to move shared SkyEye code to a more common area.
Removed s_ prefix
11 years ago
Emmanuel Gil Peyrot
2d960f5040
Don’t fail on empty filename in OpenFileDirectly, return the archive handle instead
11 years ago
archshift
7fa4dbd0c6
Removed uses of raw c-string manipulation functions.
11 years ago
Yuri Kunde Schlesner
b75ac24391
Use std sized types instead of platform specific typedefs
11 years ago
archshift
a7c7946867
Common: Return from CreateFullPath early if the directory creation fails
11 years ago
archshift
a59f57d504
Use config files to store whether SDMC is enabled or not
Before, it used to use whether the directory actually existed. As a result, .citra-emu/sdmc was never auto-created (something quite confusing to me until I read through the logs).
11 years ago
Yuri Kunde Schlesner
15c59f3974
Only check OpenGL shader log if size is >1.
This prevents a crash when the buffer size returned by the driver is 0,
in which case no space is allocated to store even the NULL byte and
glGetShaderInfoLog errors out.
Thanks to @Relys for the bug report.
11 years ago
archshift
36c04ae2ee
emu_window_glfw.cpp: Fixed graceful quitting
In PR #143 , the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
11 years ago
archshift
ccb59a9d28
Implemented graceful closing of the GLFW window, along with emulation.
11 years ago
archshift
366ae1b351
hid.cpp: Fixed crash when updating pad data while null
Fixes #137
11 years ago
Yuri Kunde Schlesner
ac54cd13db
OpenGL renderer: Request a forward compatible context in citra-qt
This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
11 years ago
Yuri Kunde Schlesner
11642fd3a2
Rework OpenGL renderer.
The OpenGL renderer has been revised, with the following changes:
- Initialization and rendering have been refactored to reduce the number of
redundant objects used.
- Framebuffer rotation is now done directly, using texture mapping.
- Vertex coordinates are now given in pixels, and the projection matrix
isn't hardcoded anymore.
11 years ago
Yuri Kunde Schlesner
fec7f6b035
Rename GPU::Regs::FramebufferFormat to PixelFormat
This name better represents what the enum does, and is less overloaded
in the context. (The whole register the enum is part of is also called
'format'.)
11 years ago
Yuri Kunde Schlesner
5f598a5e2c
OpenGL renderer: Shuffle initialization code around and rename functions.
11 years ago