22 Commits (bcf6a7c0dd44dc021183e421eec5946fa2b6e6b1)

Author SHA1 Message Date
Feng Chen bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 3 years ago
Kelebek1 37845e1228 Update 3D regs 3 years ago
FengChen 38e9c78843 video_core: Generate mipmap texture by drawing 3 years ago
Morph 649c49525d style: General style changes to match with the rest of the codebase 3 years ago
FengChen 98656c14a8 video_code: support rectangle texture 3 years ago
Liam c1771c98f3 common: Change semantics of UNREACHABLE to unconditionally crash 4 years ago
Liam ee4d63cee5 GCC 12 fixes 4 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
ameerj b837219423 video_core: Reduce unused includes 4 years ago
Narr the Reg 7b752c8f47 video_core: Remove unnecesary maybe_unused flag 4 years ago
Fernando Sahmkow 65387dd0a0 ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
ameerj 20a88d9d62 gpu: Migrate implementation to the cpp file 4 years ago
Morph fc29159ac7 shader_environment: Add missing <algorithm> include 4 years ago
ReinUsesLisp a97c0ccabd shader_environment: Receive cache version from outside 4 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp c0705f79b8 shader: Unify shader stage types 5 years ago
ReinUsesLisp 09c4a71dd4 shader_environment: Fix local memory size calculations 5 years ago
ameerj 1bbecac1d2 shader_environment: Add shader_local_memory_crs_size to local memory size 5 years ago
ReinUsesLisp 5ca5988c63 shader: Initial OpenGL implementation 5 years ago
ReinUsesLisp ed6c131c92 shader: Move pipeline cache logic to separate files 5 years ago