Subv
8b8f55d8be
ShaderGen: Ignore the 'sched' instruction when generating shaders.
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
8 years ago
bunnei
c2adb07b55
Merge pull request #367 from lioncash/clamp
math_util: Remove the Clamp() function
8 years ago
bunnei
c5438e898e
Merge pull request #361 from lioncash/common
common_types: Minor changes
8 years ago
Lioncash
043546e4db
math_util: Remove the Clamp() function
C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
8 years ago
bunnei
ba33c44e4a
Merge pull request #368 from lioncash/dynarmic
externals: Update dynarmic to HEAD
8 years ago
bunnei
c3236a3a37
Merge pull request #360 from lioncash/namespaces
service: Use nested namespace specifiers where applicable
8 years ago
bunnei
7108f2c331
Merge pull request #364 from lioncash/thread-local
common/thread: Remove unnecessary feature checking for thread_local
8 years ago
bunnei
d7a69c96e4
Merge pull request #362 from lioncash/snprintf
common_funcs: Remove check for VS versions that we don't even support
8 years ago
bunnei
e325ef7f09
Merge pull request #363 from lioncash/array-size
common_funcs: Remove ARRAY_SIZE macro
8 years ago
bunnei
e0681a4da5
Merge pull request #366 from lioncash/vec
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
8 years ago
bunnei
684f6619e5
Merge pull request #365 from lioncash/codeblock
common: Remove code_block.h
8 years ago
Lioncash
caaf524578
externals: Update dynarmic to HEAD
8 years ago
Lioncash
bd4e50afb9
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
8 years ago
Lioncash
4e99ac0553
common: Remove code_block.h
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so
this header isn't necessary any more.
8 years ago
Lioncash
9d21769d88
common/thread: Remove unnecessary feature checking for thread_local
Every compiler we require already supports it.
8 years ago
Lioncash
c9f5ae4fcc
common_funcs: Remove ARRAY_SIZE macro
C++17 has non-member size() which we can just call where necessary.
8 years ago
Lioncash
4b0e4421f4
common_funcs: Remove check for VS versions that we don't even support
We don't support any VS versions that don't already have snprintf in the
standard library implementation.
8 years ago
Lioncash
0f07311af3
common_types: Convert typedefs to using aliases
May as well while we're making changes to this file.
8 years ago
Lioncash
ad470a1478
common_types: Remove unnecessary check for whether or not__func__ is defined
VS has supported this for quite a while.
8 years ago
Lioncash
6d94dd21a5
service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
8 years ago
bunnei
c15d6f84c0
Merge pull request #357 from lioncash/guard
renderer_opengl: Add missing header guards
8 years ago
bunnei
be3ab93feb
Merge pull request #358 from lioncash/explicit
disk_filesystem: Minor changes
8 years ago
bunnei
ce391df6ed
Merge pull request #359 from lioncash/redundant
vi: Remove redundant initializers in the constructors
8 years ago
Lioncash
59a504d933
vi: Remove redundant initializers in the constructors
8 years ago
Lioncash
5b8891df28
disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory
8 years ago
Lioncash
eb2bb5500e
disk_filesystem: Remove redundant initializer in Disk_Directory's constructor
8 years ago
Lioncash
19fe9a92ec
disk_filesystem: Make constructors explicit where applicable
8 years ago
Lioncash
8594945844
renderer_opengl: Add missing header guards
8 years ago
bunnei
fd50308f39
Merge pull request #356 from lioncash/shader
glsl_shader_decompiler: Minor API changes to ShaderWriter
8 years ago
bunnei
c0e412d97c
Merge pull request #355 from Subv/shader_instr
ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
8 years ago
Lioncash
2259f5d56b
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
8 years ago
Lioncash
55fef54f2e
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Avoids constructing a std::string just to append a newline character
8 years ago
Lioncash
5a3da4f1a1
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
8 years ago
Lioncash
21fa39b4f6
glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
8 years ago
James Rowe
989fc47020
Merge pull request #348 from jlachniet/patch-1
Technically, yuzu can boot commercial games
8 years ago
Subv
4ca65f10b1
ShaderGen: Implemented the fmul32i shader instruction.
8 years ago
Subv
887db586be
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
8 years ago
N00byKing
f2001a33cc
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )
* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
8 years ago
James Rowe
60024d54b0
Merge pull request #352 from bunnei/fix-microprofile
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
8 years ago
bunnei
30b2189d0c
Merge pull request #353 from Subv/compressed_formats
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
8 years ago
Subv
37f782e1b7
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
8 years ago
bunnei
b17664dfa9
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
8 years ago
bunnei
0cdd457b01
Merge pull request #351 from Subv/tex_formats
GPU: Implemented the B5G6R5 format.
8 years ago
Subv
e9f62cb1bb
GPU: Implemented the B5G6R5 format.
8 years ago
bunnei
e8cc5900a6
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
8 years ago
bunnei
44e634d295
Merge pull request #350 from Subv/tex_components
GPU: Fixed the incorrect component order in ABGR8 textures.
8 years ago
Subv
d98275cde1
GLCache: Added boilerplate code to make supporting configurable texture component types.
For now only the UNORM type is supported.
8 years ago
Subv
e6991c57e5
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
8 years ago
Subv
d088a95097
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
8 years ago
bunnei
d102f730fb
Merge pull request #349 from Subv/texturing
GPU: Support non-tiled textures and configurable block height.
8 years ago