LittleWhite
611b686333
Compilation fix
10 years ago
LFsWang
b692dbafe3
Fix Qt chinese words encode problem on Windows
10 years ago
LittleWhite
7cbbcfd995
Register ROM started through the gamelist in the list of ROM recently started
10 years ago
Jannik Vogel
9e29ed3f66
PICA: Fix MAD/MADI encoding
10 years ago
Jannik Vogel
49010f5379
Fix attribute mapping in vs debugger
10 years ago
LittleWhite
59fe02348a
Improve error report from Init() functions
Add error popup when citra initialization failed
10 years ago
LittleWhite
8a7526eda8
Set the appropriate locale to get float conversion working using std::to_string
10 years ago
LittleWhite
c4c48d4ab3
Display errors in GUI when loading ROM failed
10 years ago
Dwayne Slater
141fe87a0f
Add immediate mode vertex submission
10 years ago
MerryMage
f2c32b7336
Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
10 years ago
MerryMage
d2710b784a
AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
10 years ago
LittleWhite
3a13842bb2
Add a configuration entry to enable/disable the check
10 years ago
LittleWhite
68325884e3
Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style
Coding convention
10 years ago
archshift
b1ebd54cb6
Change default gameListRootDir from "" to "."
Not much thought went into that one...
10 years ago
archshift
8e9fde2828
Gamelist: supply default settings for QSettings config
10 years ago
Lioncash
a64af28cf2
core: Use unique_ptr for holding the interpreter instances
10 years ago
archshift
6e66a1244e
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
10 years ago
polaris-
4e0ae45d99
Handle changes pointed out in comments on PR
10 years ago
wwylele
91874459b3
change file path encoding to Local8bit()
to support non-latin characters
10 years ago
Pierre de La Morinerie
b95e88c55d
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Pierre de La Morinerie
2754ac64b7
citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
10 years ago
Emmanuel Gil Peyrot
b0c7762520
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
Rohit Nirmal
c157d4ddd6
Silence -Wsign-compare warnings.
10 years ago
archshift
df14491cf3
Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
10 years ago
Pierre de La Morinerie
831cb390ae
citra-qt: Fix mouse events coordinates on high-DPI screens
10 years ago
Pierre de La Morinerie
11e08f4d23
citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
10 years ago
Pierre de La Morinerie
3e2b782f5f
citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
10 years ago
polaris-
1d319e5b46
Implement gdbstub
11 years ago
archshift
dfaed461ff
Game list: save and load column sizes, sort order, to QSettings
10 years ago
archshift
7b1025c819
Add menu item for selecting the game list folder
10 years ago
archshift
6da3f4480e
Initial implementation of a game list
11 years ago
archshift
cad06d5d41
Add helper function for creating a readable byte size string.
11 years ago
archshift
eb41ca3d00
Don't show render window until a game is started
11 years ago
LittleWhite
c5dedacaff
Fix for the refresh issue when no rendering is done
11 years ago
polaris-
021fab70ac
Implement gdbstub
11 years ago
Kloen
98aa9421db
citra-qt: Fix connect error on startup
10 years ago
Yuri Kunde Schlesner
222d77c31a
GSP: Implement command 0x05, used for flushing caches
May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
10 years ago
Lioncash
1ab765ff61
general: Replace 0 literals with nullptr where applicable
10 years ago
Lioncash
c9aecc0404
graphics_breakpoints_p: Add missing override specifier
10 years ago
Lioncash
5c77b656b8
General: Replace NULL and '0' usages with nullptr where applicable
10 years ago
Lioncash
0638df7136
citra_qt: Reorganize headers
10 years ago
Yuri Kunde Schlesner
40e1b07b68
citra-qt: Separate UI layout state in a separate section of the config
Closes #1113
10 years ago
Yuri Kunde Schlesner
5f59563a28
citra-qt: Trim recently used files list to size when insterting new item
Even though they weren't visible in the UI, old entries would never be
removed from the list and would be stored in the config file across
sessions.
10 years ago
Yuri Kunde Schlesner
65b26655ac
Shader Debugger: Allow editing of input vertex data
11 years ago
Yuri Kunde Schlesner
1b79a72723
Shader Debugger: Highlight current instruction instead of focusing
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
11 years ago
Yuri Kunde Schlesner
5dd7b48297
Shader Debugger: Remove useless signal
11 years ago
Yuri Kunde Schlesner
43ba2134d4
Shader Debugger: Fix only first vertex attribute being loaded
11 years ago
Yuri Kunde Schlesner
c1bdf33021
Shader Debugger: Fix freeze when double-clicking shader disassembly
11 years ago
Yuri Kunde Schlesner
8d415842f3
Shader Debugger: Improve space efficiency of the layout
11 years ago
Yuri Kunde Schlesner
db791bc10e
Shader Disassembly: Fix printing of jump offsets
11 years ago