ameerj
|
06894b0711
|
emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
|
5 years ago |
Morph
|
e29f3b87f1
|
style: Remove extra space preceding the :: operator
|
5 years ago |
Fernando Sahmkow
|
8984abfc76
|
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
|
5 years ago |
Feng Chen
|
b1e655f898
|
Detail adjustment
|
5 years ago |
Feng Chen
|
bbc1800c1b
|
Detail adjustment
|
5 years ago |
Feng Chen
|
e5ca733722
|
Re-implement get unused location
|
5 years ago |
Feng Chen
|
9cdf2383e9
|
Move attribute related definitions to spirv anonymous namespace
|
5 years ago |
Feng Chen
|
1de9e4e121
|
Dynamic get unused location
|
5 years ago |
Feng Chen
|
d994466a08
|
Implement intput and output fixed fnc textures
|
5 years ago |
Feng Chen
|
a7bbaa4897
|
Rename parameters
|
5 years ago |
Feng Chen
|
cf26f375ff
|
Fix create GraphicsPipelines crash
|
5 years ago |
Feng Chen
|
1e2a89d306
|
Add input/output location
|
5 years ago |
ameerj
|
d956fb3c7c
|
emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
|
5 years ago |
ameerj
|
5b45dfe971
|
emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
|
5 years ago |
ameerj
|
a5d9dcf3d9
|
emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
|
5 years ago |
ameerj
|
95213270ef
|
emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
|
5 years ago |
Feng Chen
|
73b11f390e
|
Add colorfront and txtcoord support
|
5 years ago |
ameerj
|
6e407c02d8
|
emit_spirv_context_get_set: Fix Get FrontFace return value
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
|
5 years ago |
Valeri
|
beb7305b73
|
SPIR-V: Merge two ifs in EmitGetAttribute
|
5 years ago |
Lioncash
|
3e7813e49d
|
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
|
5 years ago |
Lioncash
|
c2915d9f2f
|
emit_spirv_instructions: Add missing header guard
|
5 years ago |
ameerj
|
56478bc9ac
|
shader: Fix disabled attribute default values
|
5 years ago |
ameerj
|
56c30dd9e0
|
glsl: Simplify FCMP emission
|
5 years ago |
ameerj
|
79d2684261
|
glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
|
5 years ago |
ReinUsesLisp
|
bf2956d77a
|
shader: Avoid usage of C++20 ranges to build in clang
|
5 years ago |
ameerj
|
94af0a00f6
|
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
|
5 years ago |
lat9nq
|
49946cf780
|
shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
|
5 years ago |
ameerj
|
11f04f1022
|
shader: Ignore global memory ops on devices lacking int64 support
|
5 years ago |
ReinUsesLisp
|
8722668b3c
|
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
|
5 years ago |
lat9nq
|
2e5af95541
|
shader: GCC fmt 8.0.0 fixes
|
5 years ago |
ReinUsesLisp
|
5643a909bc
|
shader: Fix disabled and unwritten attributes and varyings
|
5 years ago |
ameerj
|
65daec8b75
|
glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
|
5 years ago |
ameerj
|
8289eb108f
|
opengl: Implement LOP.CC
Used by MH:Rise
|
5 years ago |
ReinUsesLisp
|
5b2b0634a1
|
spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
|
5 years ago |
ameerj
|
00fa09dc45
|
glsl: Declare local memory in main
|
5 years ago |
ameerj
|
f7352411f0
|
glsl: Add passthrough geometry shader support
|
5 years ago |
ReinUsesLisp
|
8a3427a4c8
|
glasm: Add passthrough geometry shader support
|
5 years ago |
ReinUsesLisp
|
7dafa96ab5
|
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
|
5 years ago |
ameerj
|
27ca8a0e13
|
glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
|
5 years ago |
ReinUsesLisp
|
4397053d5c
|
shader: Remove IAbs64
|
5 years ago |
ameerj
|
bc6e399ae3
|
glsl: Fix IADD CC
|
5 years ago |
ReinUsesLisp
|
808ef97a08
|
shader: Move loop safety tests to code emission
|
5 years ago |
ameerj
|
cbce9ddd4a
|
glsl: Remove frag color initialization
|
5 years ago |
ameerj
|
3a2dd1b483
|
glasm: Implement SetAttribute ViewportMask
|
5 years ago |
ameerj
|
1c648f176c
|
emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
|
5 years ago |
Morph
|
cfbc85839d
|
glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
|
5 years ago |
ameerj
|
9e066dcb15
|
glsl: Fix output varying initialization when transform feedback is used
|
5 years ago |
ReinUsesLisp
|
59fead3a47
|
spirv: Properly handle devices without int8 and int16
|
5 years ago |
ReinUsesLisp
|
b5e78607ad
|
spirv: Handle small storage buffer loads on devices with no support
|
5 years ago |
ameerj
|
ccbd24fe00
|
glsl: Fix cbuf component indexing bug falback
|
5 years ago |