Pierre de La Morinerie
b95e88c55d
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Emmanuel Gil Peyrot
b0c7762520
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
Gareth Poole
cfeae1a4f5
Fixed spelling errors
10 years ago
Rohit Nirmal
c157d4ddd6
Silence -Wsign-compare warnings.
10 years ago
archshift
df14491cf3
Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
10 years ago
Pierre de La Morinerie
831cb390ae
citra-qt: Fix mouse events coordinates on high-DPI screens
10 years ago
Pierre de La Morinerie
11e08f4d23
citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
10 years ago
Pierre de La Morinerie
3e2b782f5f
citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
10 years ago
archshift
dfaed461ff
Game list: save and load column sizes, sort order, to QSettings
10 years ago
archshift
7b1025c819
Add menu item for selecting the game list folder
10 years ago
archshift
6da3f4480e
Initial implementation of a game list
10 years ago
archshift
cad06d5d41
Add helper function for creating a readable byte size string.
10 years ago
archshift
eb41ca3d00
Don't show render window until a game is started
10 years ago
Lioncash
03af08ae81
bit_field: Re-enable code on MSVC
10 years ago
archshift
7b96bd3136
Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
10 years ago
archshift
976a199623
Expose loader helper functions for identifying files.
10 years ago
Lioncash
84a0b184f5
symbols: Replace an insert call with emplace
10 years ago
Lioncash
3564f8ae6f
symbols: Get rid of initial underscores in variable names
10 years ago
Lioncash
7b63b5f819
symbols: Directly initialize TSymbol members
10 years ago
Lioncash
d5071c2b9a
symbols: Simplify GetSymbol
10 years ago
Lioncash
42e88c9a16
ivfc_archive: Fix a printf specifier
10 years ago
Emmanuel Gil Peyrot
918f616a46
Service/CFG: Use a constexpr function for country initialization
This fixes a TODO left over from when we supported MSVC 2013.
10 years ago
Martin Lindhe
b36b9d6923
fix some xcode 7.0 warnings
10 years ago
LittleWhite
c5dedacaff
Fix for the refresh issue when no rendering is done
10 years ago
Cruel
aad98addf2
Implement 3dsx RomFS
10 years ago
Kloen
98aa9421db
citra-qt: Fix connect error on startup
10 years ago
Lioncash
2c2f1250d2
hash: Get rid of unused functions
10 years ago
Lioncash
08147474cb
general: Silence some warnings when using clang
10 years ago
Yuri Kunde Schlesner
318429ff53
Service/CFG: Add default entry for block 0x000A0001 (birthday)
10 years ago
Yuri Kunde Schlesner
6b451adbf2
Service/CFG: Correct flags in 2 default blocks
Verified against a 9.2.0-20 config save
10 years ago
Yuri Kunde Schlesner
737572c283
Service/CFG: Add additional blocks to default save data
These blocks are required by various games to boot.
10 years ago
Yuri Kunde Schlesner
6a8deb9b91
Fix narrowing conversion warning
10 years ago
Yuri Kunde Schlesner
9a28ef260b
Service/CFG: Move several private types from the header to the cpp
10 years ago
Yuri Kunde Schlesner
8fa38e6011
Service/CFG: Clean up default block creation
10 years ago
Yuri Kunde Schlesner
222d77c31a
GSP: Implement command 0x05, used for flushing caches
May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
10 years ago
Lioncash
f28802e883
memory_util: Remove unnecessary assignment in FreeMemoryPages
10 years ago
Lioncash
36c2bedcd8
memory_util: Remove commented out printf statements
10 years ago
Lioncash
1ab765ff61
general: Replace 0 literals with nullptr where applicable
10 years ago
Lioncash
82efda5aaf
synchronized_wrapper: Add missing return in SynchronizedRef move assignment operator
10 years ago
Lioncash
c9aecc0404
graphics_breakpoints_p: Add missing override specifier
10 years ago
Lioncash
5c77b656b8
General: Replace NULL and '0' usages with nullptr where applicable
10 years ago
Lioncash
ad57b24255
common: Get rid of a cast in swap.h
10 years ago
Lioncash
75b3e911ec
common: Get rid of debug_interface.h
This is technically unused. Also removes TMemChecks because it relies on this.
Whenever memory breakpoints are implemented for real, it should be designed to
match the codebase debugging mechanisms.
10 years ago
Lioncash
2cd98a45cb
video_core: Reorganize headers
10 years ago
Lioncash
0638df7136
citra_qt: Reorganize headers
10 years ago
Lioncash
c95206abdd
video_core: Remove unnecessary includes from headers
10 years ago
Lioncash
54fa043c92
General: Fix up doxygen comments
10 years ago
Lioncash
a56b8437e6
renderer_opengl: Remove unimplemented function declaration
10 years ago
Lioncash
1d7a9c8752
video_core: Remove unused variables
10 years ago
Lioncash
b69c9fd82b
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
10 years ago