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@ -21,28 +21,67 @@ |
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namespace Service { |
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namespace CFG { |
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const u64 CFG_SAVE_ID = 0x00010017; |
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const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; |
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const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; |
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const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; |
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const char CONSOLE_USERNAME[0x14] = "CITRA"; |
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/// The maximum number of block entries that can exist in the config file
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static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479; |
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namespace { |
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/**
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* The header of the config savedata file, |
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* contains information about the blocks in the file |
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*/ |
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struct SaveFileConfig { |
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u16 total_entries; ///< The total number of set entries in the config file
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u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
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}; |
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static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes"); |
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struct UsernameBlock { |
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char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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u32 zero; |
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u32 ng_word; |
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}; |
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static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes"); |
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struct ConsoleModelInfo { |
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u8 model; ///< The console model (3DS, 2DS, etc)
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u8 unknown[3]; ///< Unknown data
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}; |
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); |
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struct ConsoleCountryInfo { |
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u8 unknown[3]; ///< Unknown data
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u8 country_code; ///< The country code of the console
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}; |
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); |
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} |
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static const u64 CFG_SAVE_ID = 0x00010017; |
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; |
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static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; |
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static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; |
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static const char CONSOLE_USERNAME[0x14] = "CITRA"; |
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/// This will be initialized in Init, and will be used when creating the block
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UsernameBlock CONSOLE_USERNAME_BLOCK; |
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static UsernameBlock CONSOLE_USERNAME_BLOCK; |
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/// TODO(Subv): Find out what this actually is
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const u8 SOUND_OUTPUT_MODE = 2; |
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const u8 UNITED_STATES_COUNTRY_ID = 49; |
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static const u8 SOUND_OUTPUT_MODE = 2; |
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static const u8 UNITED_STATES_COUNTRY_ID = 49; |
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/// TODO(Subv): Find what the other bytes are
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const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; |
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static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; |
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/**
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* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, |
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* for example Nintendo Zone |
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* Thanks Normmatt for providing this information |
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*/ |
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const std::array<float, 8> STEREO_CAMERA_SETTINGS = { |
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static const std::array<float, 8> STEREO_CAMERA_SETTINGS = { |
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62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, |
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f |
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}; |
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes"); |
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; |
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer; |
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