6598 Commits (b8c96cee5f2eb0bd5ba9ef46746daec78ee3bb44)

Author SHA1 Message Date
Fernando Sahmkow f2d3212de9 Buffer Cache rework: Setup async downloads. 3 years ago
Fernando Sahmkow a16c261131 Buffer Cache: Fully rework the buffer cache. 3 years ago
Fernando Sahmkow 58d1c7c77a Address Feedback & Clang Format 3 years ago
Fernando Sahmkow 56c9730a16 Maxwell3D: only update parameters on High 3 years ago
Fernando Sahmkow e3a2ca96bd Accelerate DMA: Use texture cache async downloads to perform the copies 3 years ago
Fernando Sahmkow 3fbee093b2 TextureCache: refactor DMA downloads to allow multiple buffers. 3 years ago
Morph cb092af3f0 vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers 3 years ago
Fernando Sahmkow 2f15876524 QueryCache: Fix write invalidation. 3 years ago
Fernando Sahmkow 9a7c172f76 MemoryManager: Fix race conditions. 3 years ago
Fernando Sahmkow e4dc73f61e Clang format and ddress feedback 3 years ago
Fernando Sahmkow e29ced29fa QueryCache: rework async downloads. 3 years ago
Fernando Sahmkow 7e76c1642c Accuracy Normal: reduce accuracy further for perf improvements in Project Lime 3 years ago
Fernando Sahmkow fca72beb2d Fence Manager: implement async fence management in a sepparate thread. 3 years ago
Liam eb7c2314f6 maxwell_3d: fix out of bounds array access in size estimation 3 years ago
Kelebek1 3346de365a Sort overlap_ids by modification tick before copy 3 years ago
Kelebek1 4e14b64bfc Account for a pre-added offset when using Corner sample mode for 2D blits 3 years ago
Liam e3fb9b5e00 vulkan: use plain fences when timeline semaphores are not available 3 years ago
Liam e37e1d24f9 vulkan: pick alpha composite flags based on available values 3 years ago
Wollnashorn c0e5ecc399 video_core: Enable ImageGather rounding fix on AMD open source drivers 3 years ago
Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` 3 years ago
Jan Beich 083d913eab externals: update Vulkan-Headers to v1.3.246 3 years ago
Feng Chen ff2089fdf5 video_core: Keep the definition of DimensionControl consistent with nvidia open doc 3 years ago
Max Dunbar e446f368d7 Fixes 'Continous' typo 3 years ago
Kelebek1 c68b4bee2c Only upload GPU-modified overlaps 3 years ago
Morph 49f6deecb8 video_core/macro: Make use of Common::HashValue 3 years ago
Ross Schlaikjer f38ae8e953 Pass GPU page table by reference 3 years ago
Liam 5a2dff87bf vulkan: fix scheduler chunk reserve 3 years ago
Liam 41d99aa89d memory: rename global memory references to application memory 3 years ago
Morph 407dc917f1 bounded_threadsafe_queue: Deduplicate and add PushModes 3 years ago
Morph 306840a580 bounded_threadsafe_queue: Use simplified impl of bounded queue 3 years ago
Liam b9b1318bea vulkan: fix more excessive waiting in scheduler 3 years ago
Kelebek1 a7651168dd Disable SRGB border color conversion for now, to fix shadows in Xenoblade. 3 years ago
Liam da83afdeaf vulkan: disable extendedDynamicState3ColorBlendEquation on radv 3 years ago
FengChen 11ffbee5ae video_core: Better defined ImageInfo parameters 3 years ago
Liam 3f261f22c9 vk_scheduler: split work queue waits and execution waits 3 years ago
Liam 600f325d87 general: fix spelling mistakes 3 years ago
FengChen 44f10c8dee video_core: Fix ogl status error when draw_texture 3 years ago
FengChen 4e42ba54e5 video_core: Invalid index_buffer flag when inline_index draw 3 years ago
Feng Chen c8ad039612 video_core: Update texture format 3 years ago
ameerj 03137086db OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
Morph 3053a62375 core: Promote CPU/GPU threads to time critical 3 years ago
Liam ba4213d956 general: fix type inconsistencies 3 years ago
ameerj 268942c8fe gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy 3 years ago
ameerj 6b9cc0ed23 Refactor AccelerateDMA code 3 years ago
Fernando Sahmkow 8a3411b417 Engines: Implement Accelerate DMA Texture. 4 years ago
Morph bff1453282 core_timing: Use higher precision sleeps on Windows 3 years ago
Kelebek1 a7fb80e612 Check all swizzle components for red, not just [0], pass float border color rather than int 3 years ago
Behunin 44518b225c gpu_thread: Use bounded queue 3 years ago
Liam ec6ee04c64 vulkan_common: disable vertexInputDynamicState on unsupported driver 3 years ago