ReinUsesLisp
5219edd715
maxwell_3d: Use std::bitset to manage dirty flags
7 years ago
ReinUsesLisp
5ca63d0675
shader/decode: Remove extras from MetaTexture
7 years ago
ReinUsesLisp
48e6f77c03
shader/decode: Split memory and texture instructions decoding
7 years ago
Lioncash
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
7 years ago
Lioncash
bd983414f6
core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
7 years ago
Fernando Sahmkow
10682ad7e0
shader_decompiler: Improve Accuracy of Attribute Interpolation.
7 years ago
Lioncash
48d9d66dc5
core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
7 years ago
Fernando Sahmkow
f5ec165e8c
Corrected F2I None mode to RoundEven.
7 years ago
ReinUsesLisp
1ddcd0e6f0
kepler_compute: Fixup assert and rename engines
When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
7 years ago
bunnei
dd1aab5446
gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
7 years ago
Mat M
a568cd805b
Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
7 years ago
Fernando Sahmkow
0306c50339
Fix TXQ not using the component mask.
7 years ago
ReinUsesLisp
2bdbb90af7
video_core: Assert on invalid GPU to CPU address queries
7 years ago
ReinUsesLisp
04e68e9738
maxwell_3d: Allow sampler handles with TSC id zero
7 years ago
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
7 years ago
ReinUsesLisp
9feb68085d
shader_bytecode: Rename BytesN enums to BitsN
7 years ago
ReinUsesLisp
477d616f7d
shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
7 years ago
ReinUsesLisp
3b84e04af1
shader_decode: Implement LDG and basic cbuf tracking
7 years ago
ReinUsesLisp
9a82dec74a
maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
7 years ago
ReinUsesLisp
a1b845b651
shader_decode: Implement VMAD and VSETP
7 years ago
ReinUsesLisp
dd91650aaf
shader_decode: Implement HFMA2
7 years ago
ReinUsesLisp
4316eaf75c
shader_decode: Fixup clang-format
7 years ago
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
7 years ago
ReinUsesLisp
294df41b86
shader_bytecode: Fixup encoding
7 years ago
ReinUsesLisp
a0c8c16d07
shader_header: Make local memory size getter constant
7 years ago
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
7 years ago
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
7 years ago
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
7 years ago
ReinUsesLisp
aaa0e6c346
shader_bytecode: Fixup TEXS.F16 encoding
7 years ago
David Marcec
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
7 years ago
ReinUsesLisp
ef061481c5
shader_bytecode: Fixup half float's operator B encoding
7 years ago
heapo
72599cc667
Implement postfactor multiplication/division for fmul instructions
7 years ago
ReinUsesLisp
59a8df1b14
gl_shader_decompiler: Implement TEXS.F16
7 years ago
ReinUsesLisp
2908d30274
gl_rasterizer: Enable clip distances when set in register and in shader
7 years ago
bunnei
abea6fa90c
gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
7 years ago
Rodolfo Bogado
dfdbfa69e5
Implement depth clamp
7 years ago
Rodolfo Bogado
8e971f5062
Add support for Clip Distance enabled register
7 years ago
Marcos
cb8d51e37e
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
7 years ago
FernandoS27
ddfbe0b58d
Implemented Tile Width Spacing
7 years ago
ReinUsesLisp
924e834b8f
gl_shader_decompiler: Implement S2R's Y_DIRECTION
7 years ago
Rodolfo Bogado
13f6a603c2
Add support for viewport_transfom_enable register
7 years ago
Rodolfo Bogado
54c2a4cafc
Add support for clear_flags register
7 years ago
Hexagon12
3135dbc29c
Added predicate comparison LessEqualWithNan ( #1736 )
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
7 years ago
ReinUsesLisp
b3853403b7
gl_shader_decompiler: Implement clip distances
7 years ago
bunnei
0e6a608245
maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
7 years ago
ReinUsesLisp
8a5e6fce07
gl_shader_decompiler: Rename control codes to condition codes
7 years ago
ReinUsesLisp
642dfeda2a
gl_shader_decompiler: Implement BFI_IMM_R
7 years ago
ReinUsesLisp
d92afc7493
gl_shader_decompiler: Implement R2P_IMM
7 years ago
bunnei
1a543723ab
maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
7 years ago
Rodolfo Bogado
5297495c87
small fix for alphaToOne bit location
7 years ago