934 Commits (b8c96cee5f2eb0bd5ba9ef46746daec78ee3bb44)

Author SHA1 Message Date
David Marcec 6ce5f3120b Macro HLE support 6 years ago
ReinUsesLisp 39ab33ee1c shader/half_set: Implement HSET2_IMM 6 years ago
ReinUsesLisp c95c254f3e texture_cache: Implement rendering to 3D textures 6 years ago
ReinUsesLisp 5b2b6d594c shader/texture: Join separate image and sampler pairs offline 6 years ago
David Marcec eca3d16e54 Default init labels and use initializer list for macro engine 6 years ago
David Marcec 411f5527d4 Mark parameters as const 6 years ago
David Marcec 3a20e74f40 Pass by reference instead of copying parameters 6 years ago
David Marcec b032ebdfee Implement macro JIT 6 years ago
ReinUsesLisp 9b06e823ee maxwell_3d: Reduce severity of logs that can be spammed 6 years ago
ReinUsesLisp f3f056c3b6 maxwell_3d: Initialize line widths 6 years ago
ReinUsesLisp 31eb658fea maxwell_3d: Initialize polygon modes 6 years ago
ReinUsesLisp 4e57f9d5cf shader_ir: Separate float-point comparisons in ordered and unordered 6 years ago
ReinUsesLisp 2dbf5290f2 vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle 6 years ago
ReinUsesLisp 9b8e962368 maxwell_3d: Add viewport swizzles 6 years ago
Fernando Sahmkow 9df67b2095 Clang Format and Documentation. 6 years ago
Fernando Sahmkow 37c690576f MaxwellDMA: Optimize micro copies. 6 years ago
ReinUsesLisp fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 6 years ago
Fernando Sahmkow 90e5694230 VideoCore/Engines: Refactor Engines CallMethod. 6 years ago
ReinUsesLisp bb1ed66d99 maxwell_3d: Fix depth clamping register 6 years ago
ReinUsesLisp c788f9c0bd shader/arithmetic_integer: Implement IADD.X 6 years ago
Markus Wick e717a1df20 Fix -Wdeprecated-copy warning. 6 years ago
ReinUsesLisp dbaebd8582 decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits 6 years ago
Fernando Sahmkow 5c9feaebb6 Clang Format. 6 years ago
Fernando Sahmkow 18a88d19dc Maxwell3D: Process Macros on MultiMethod. 6 years ago
Fernando Sahmkow 3fedcc2f6e DMAPusher: Propagate multimethod writes into the engines. 6 years ago
Fernando Sahmkow 1b3be8a8f8 MaxwellDMA: Correct copying on accuracy level. 6 years ago
Fernando Sahmkow b7bc3c2549 FenceManager: Manage syncpoints and rename fences to semaphores. 6 years ago
Fernando Sahmkow 4adfc9bb08 Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan. 6 years ago
Fernando Sahmkow a081a7c855 GPU: Fix rebase errors. 6 years ago
Fernando Sahmkow 487379c593 OpenGL: Implement Fencing backend. 6 years ago
Fernando Sahmkow 339d0d9d6c GPU: Delay Fences. 6 years ago
Fernando Sahmkow da8f17715d GPU: Refactor synchronization on Async GPU 6 years ago
Fernando Sahmkow 084ceb925a UI: Replasce accurate GPU option for GPU Accuracy Level 6 years ago
ReinUsesLisp 0bbae63300 gl_rasterizer: Fix buffers without size 6 years ago
ReinUsesLisp ab6704f20c fixed_pipeline_state: Pack attribute state 6 years ago
Lioncash e2d8be1ca2 General: Resolve warnings related to missing declarations 6 years ago
ReinUsesLisp 238c6016f9 maxwell_3d: Initialize format attributes constant as one 6 years ago
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds 6 years ago
ReinUsesLisp fefe7f18f9 shader/arithmetic: Add FCMP_CR variant 6 years ago
ReinUsesLisp 6dfcabc800 gl_rasterizer: Implement constant vertex attributes 6 years ago
ReinUsesLisp 76615b9f34 gl_rasterizer: Implement line widths and smooth lines 6 years ago
ReinUsesLisp 76f178ba6e shader/video: Partially implement VMNMX 6 years ago
ReinUsesLisp a7baf6fee4 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
ReinUsesLisp da706cad25 shader/conversion: Implement I2I sign extension, saturation and selection 6 years ago
ReinUsesLisp 3185245845 shader/memory: Implement RED.E.ADD 6 years ago
ReinUsesLisp 8b719e9e1d shader_bytecode: Rename MOV_SYS to S2R 6 years ago
ReinUsesLisp 9d15feb892 shader_bytecode: Add encoding for BAR 6 years ago
ReinUsesLisp c02a2dc24a shader_bytecode: Add encoding for VOTE.VTG 6 years ago
ReinUsesLisp 2339fe199f shader_decompiler: Remove FragCoord.w hack and change IPA implementation 6 years ago
namkazy c8f6d9effd shader_decode: merge GlobalAtomicOp to AtomicOp 6 years ago