Subv
e9ad8e9185
Shaders: Added bit decodings for the I2I instruction.
8 years ago
Subv
378c881427
GPU: Added surface copy registers to Fermi2D
8 years ago
Subv
b1109931b9
GPU: Added boilerplate code for the Fermi2D engine
8 years ago
Subv
c16cfbbc6c
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
The rest are just macro shim registers.
8 years ago
Subv
a994446b6e
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
It doesn't belong in the PFIFO handler.
8 years ago
Lioncash
b7551e457b
video-core: Move logging macros over to new fmt-capable ones
8 years ago
Subv
0369ee7248
Shaders: Added decodings for the FSET instructions.
8 years ago
bunnei
239ac8abe2
memory_manager: Make GpuToCpuAddress return an optional.
8 years ago
bunnei
9e11a76e92
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
8 years ago
Subv
f208953585
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
8 years ago
Subv
9531a29283
GPU: Support multiple enabled vertex arrays.
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
8 years ago
bunnei
e1630c4d43
shader_bytecode: Add several more instruction decodings.
8 years ago
bunnei
9f6d305eab
shader_bytecode: Decode instructions based on bit strings.
8 years ago
Subv
c3a8ea76f1
ShaderGen: Implemented predicated instruction execution.
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
8 years ago
Subv
0a5e01b710
ShaderGen: Implemented the fsetp instruction.
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
8 years ago
Subv
d03fc77475
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
8 years ago
Subv
fe84842137
ShaderGen: Implemented the fmul32i shader instruction.
8 years ago
bunnei
ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
8 years ago
Subv
48d4efbd69
GPU: Pitch textures are now supported, don't assert when encountering them.
8 years ago
bunnei
4a8eb6745e
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
8 years ago
bunnei
531c25386e
shader_bytecode: Make ctor's constexpr and explicit.
8 years ago
bunnei
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
8 years ago
bunnei
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
8 years ago
bunnei
8b4443c966
gl_shader_decompiler: Add support for TEXS instruction.
8 years ago
bunnei
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
8 years ago
Subv
ae58e46036
GPU: Added a function to determine whether a shader stage is enabled or not.
8 years ago
bunnei
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
8 years ago
bunnei
e6224fec27
shaders: Address PR review feedback.
8 years ago
bunnei
0d408b965b
shaders: Fix GCC and clang build issues.
8 years ago
bunnei
86135864da
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
8 years ago
bunnei
7639667562
shader_bytecode: Add FSETP and KIL to GetInfo.
8 years ago
bunnei
5a47832221
shader_bytecode: Add SubOp decoding.
8 years ago
bunnei
35aca0bf1f
maxwell_3d: Make memory_manager public.
8 years ago
bunnei
33bb53571b
maxwell_3d: Fix shader_config decodings.
8 years ago
bunnei
4e7e0f8112
shader_bytecode: Add initial module for shader decoding.
8 years ago
Subv
dcc27d6dc1
GPU: Assert when finding a texture with a format type other than UNORM.
8 years ago
Subv
11b4ab9685
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
8 years ago
Subv
1ec8d2123d
GPU: Implemented a gpu macro interpreter.
The Ryujinx macro interpreter and envydis were used as reference.
Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
8 years ago
bunnei
d30110348b
gl_rasterizer: Add a SyncViewport method.
8 years ago
bunnei
a6cab532f8
gl_rasterizer: Normalize vertex array data as appropriate.
8 years ago
bunnei
3754e0fdfd
maxwell_3d: Use names that match envytools for VertexType.
8 years ago
bunnei
15925b8293
maxwell_3d: Add VertexAttribute struct and cleanup.
8 years ago
bunnei
33c0bf9dc5
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
8 years ago
bunnei
ed2134784e
gl_rasterizer: Implement AnalyzeVertexArray.
8 years ago
bunnei
94c70693f9
maxwell: Add RenderTargetFormat enum.
8 years ago
Subv
4697025b73
GPU: Load the sampler info (TSC) when retrieving active textures.
8 years ago
Subv
0ce52b1da2
GPU: Make the debug_context variable a member of the frontend instead of a global.
8 years ago
Subv
2c785bd06c
GPU: Added a function to retrieve the active textures for a shader stage.
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
8 years ago
Subv
1c31e2b3d2
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
8 years ago
Subv
1ad97c75a0
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
8 years ago