Markus Wick
d6703d607b
gl_rasterizer: Use a shared helper to upload from CPU memory.
7 years ago
Markus Wick
2d2027cd52
gl_state: Don't track constant buffer mappings.
7 years ago
Markus Wick
a59891f497
gl_rasterizer: Use the stream buffer for constant buffers.
7 years ago
Markus Wick
b4f88b06b5
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
7 years ago
Markus Wick
ca4e2c22d4
gl_rasterizer: Use a helper for aligning the buffer.
7 years ago
Markus Wick
73b40c2bd4
Update the stream_buffer helper from Citra.
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
8 years ago
David Marcec
b5f7e35139
GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
7 years ago
Lioncash
ab4821d4b3
hid: disable clang-format around tables
Prevents clang-format from butchering them.
7 years ago
Lioncash
4ca059c59a
hid: Stub DisconnectNpad()
This is required by ARMS.
7 years ago
bunnei
d21901f7f2
Merge pull request #1029 from bunnei/fix-out-attrib
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
7 years ago
Lioncash
7803b153d8
vfs: Use sanitized paths within MoveFile() and MoveDirectory()
Previously these were being unused (or partially unused). While we're at
it, use better naming to make it visibly obvious which variant of the
path is being used.
7 years ago
Lioncash
91c673cac7
card_image: Use type aliases to shorten definitions
We have the aliases, so we may as well use 'em.
7 years ago
Lioncash
d323d72fd5
card_image: Simplify return statement of GetSubdirectories()
We don't need to write out the construction long-form, we can just let
the language itself work it out off the return type.
7 years ago
bunnei
d381d4dc7e
externals: Update to SDL2-2.0.8.
7 years ago
bunnei
7f1a8483e9
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
7 years ago
bunnei
9a7e916910
Merge pull request #922 from lioncash/cmake
CMakeLists: Change MSVC14 variable to MSVC_VERSION
7 years ago
David Marcec
7d49bcdb1b
Pushed the requested sample rate instead of our fixed sample rate
7 years ago
David Marcec
bba02ec641
made ResultStatus a u16
7 years ago
David Marcec
f3ef58207e
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
7 years ago
bunnei
e579be5fe2
Merge pull request #1026 from ogniK5377/retro-city-rampage
Stub UpdateUserPresence
7 years ago
bunnei
eef0068035
Merge pull request #1027 from bunnei/fix-kil
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
7 years ago
bunnei
7031b3b762
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
7 years ago
David Marcec
fd0319efd5
Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
7 years ago
David Marcec
c08adc0db0
Fixed invalid cast in loader
GetMessageForResultStatus takes a u16, not a size_t.
7 years ago
bunnei
6a396d2129
Merge pull request #1022 from bunnei/fix-splat
Several Friend service fixes
7 years ago
bunnei
db6b59b1a6
Merge pull request #1020 from lioncash/namespace
core: Namespace EmuWindow
7 years ago
bunnei
947d80c8ce
Merge pull request #1021 from lioncash/warn
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
7 years ago
bunnei
f807476d29
Merge pull request #1024 from Subv/blend_gl
GPU/Maxwell3D: Implemented an alternative set of blend factors.
7 years ago
bunnei
7478448af7
Merge pull request #1023 from Subv/invalid_attribs
RasterizerGL: Ignore invalid/unset vertex attributes.
7 years ago
Subv
45ee826309
GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
7 years ago
greggameplayer
974a959892
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
- Used by Go Vacation
7 years ago
Subv
8582c5bb3e
RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
7 years ago
bunnei
94a58af2a2
friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
7 years ago
bunnei
3c1015b576
friend: Fix CreateFriendService to return an IFriendService interface.
7 years ago
bunnei
3d00bc6ad7
server_session: Provide more useful information and don't crash on bad IPC request.
7 years ago
Lioncash
9aead11e72
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
7 years ago
Lioncash
53e86e35eb
core: Namespace EmuWindow
Gets the class out of the global namespace.
7 years ago
bunnei
20f29b2528
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
gl_shader_decompiler: Improve handling of unknown input/output attributes.
7 years ago
bunnei
38a6ba02aa
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
Implement render target formats RGBA8_SNORM and RG8_SNORM.
7 years ago
Lioncash
9ab8428357
CMakeLists: lowercase find_library usage
The rest of the CMake script uses lowercase for commands (which is the
general CMake style), making it more consistent with surrounding code.
8 years ago
Lioncash
15456eb7b2
CMakeLists: Change MSVC14 variable to MSVC_VERSION
Use of the MSVC14 variable is discouraged in the CMake documentation
(which makes sense, since MSVC_VERSION is the more general appliable
variable).
7 years ago
bunnei
5fd0744a63
gl_shader_decompiler: Improve handling of unknown input/output attributes.
7 years ago
bunnei
db008ea9ac
Merge pull request #970 from DarkLordZach/loader-errors
loader: Add more descriptive errors
7 years ago
bunnei
5cd97896bf
Merge pull request #1018 from Subv/ssy_sync
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
7 years ago
bunnei
8cb27339a2
gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
bunnei
e8a695064b
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
Subv
5d543d88b9
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
7 years ago
Subv
995c819038
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
7 years ago
bunnei
83274a5a47
Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
7 years ago
bunnei
3a13659486
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago