FearlessTobi
5776601ca7
core/socket_proxy: Fix compilation
4 years ago
FearlessTobi
ce2eefb57c
Make copyright headers SPDX-compliant
4 years ago
FearlessTobi
ce5b9d370d
core, network: Add ability to proxy socket packets
4 years ago
Morph
8064454628
ips_layer: Delimit parsed hex value string
Delimits the hex value string on spaces, slashes, carriage returns or newlines, allowing for comments to be added in-line.
3 years ago
german77
e1f4130f30
core: ldn: Address review comments part 2
3 years ago
Merry
c5b77f78f8
arm_dynarmic: Fix nullptr fastmem arenas
Unable to enable fastmem of exclusive access without a valid fastmem arena.
3 years ago
Narr the Reg
67f4daf029
hid: core: Properly emulate controller color and battery level
3 years ago
Narr the Reg
f91a28773b
core: ldn: Address review comments
3 years ago
Liam
a7027fa7c9
core/arm: fix build error
3 years ago
FearlessTobi
9f4d6dd979
ldn: Add better stubs and more data types
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
3 years ago
Merry
abf143229a
arm_dynarmic_cp15: Implement CP15DMB/CP15DSB/CP15ISB
3 years ago
Narr the Reg
7cf52e6eb8
hid: core: Delay the stop vibration command when testing
3 years ago
Morph
b5847efa10
core_timing: Sleep in discrete intervals, yield during spin
4 years ago
Kelebek1
4a764c5df7
Add missing looping event schedule signal
4 years ago
Kelebek1
992af57f8d
Make coretiming waiting more accurate
4 years ago
Kelebek1
ea06b32a00
Rework multi-core vsync
4 years ago
Liam
9080ea9ab1
core/loader: remove ELF loader
4 years ago
Andrea Pappacoda
89750a0ebf
build(externals): rename Findopus to FindOpus
This better matches upstream's FindOpus.cmake file, and it will make
using upstream's FindOpus.cmake file easier.
4 years ago
Nikita Strygin
39c3b841d3
Properly write out the command buffer when serving close request
4 years ago
Maide
68dcd946b7
Revert Coretiming PRs 8531 and 7454 ( #8591 )
4 years ago
Andrea Pappacoda
6a2efdda2f
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
4 years ago
FearlessTobi
d5e6d1b576
network, yuzu: Make copyright headers SPDX-compliant
4 years ago
FearlessTobi
10e2c8ef6a
network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
4 years ago
german77
3a91e22e80
common: multiplayer: Use GameInfo type
4 years ago
FearlessTobi
3b203e536a
Address second part of review comments
4 years ago
FearlessTobi
846c50dd42
Address first part of review comments
4 years ago
FearlessTobi
5ad67e876b
core: Fix -Wunused-variable
4 years ago
FearlessTobi
5db6f87f7b
common, core: fix -Wmissing-field-initializers
4 years ago
FearlessTobi
60008b680e
yuzu: Add ui files for multiplayer rooms
4 years ago
Narr the Reg
fc923fdc18
Address comments
4 years ago
Liam
3edb108f4b
kernel: unlayer CPU interrupt handling
4 years ago
german77
ea68c35ad0
fix compiler errors
4 years ago
german77
5e43e84229
service: irs: Implement clustering processor
4 years ago
Morph
9abacc2f86
applet/swkbd: Implement optional symbol keys
These are only used in the numeric keyboard, and correspond to the keys to the left and right of the "0" key on the numeric keyboard.
4 years ago
Narr the Reg
a08b8f224b
yuzu: Add webcam support and rebase to latest master
4 years ago
german77
cd16f9801a
service: irs: Move to IRS namespace and minor fixes
4 years ago
german77
c075ebaeab
service: irs: Split processors and implement ImageTransferProcessor
4 years ago
german77
2cb57c0f7f
core: hid: Add cammera support
4 years ago
Kelebek1
be1f5f1d9f
Project Andio
4 years ago
Gus Caplan
7ad8553346
implement resume message
4 years ago
bunnei
b3f303dd4a
hle: service: nvflinger: Fix implicit conversion.
4 years ago
bunnei
e42a6ad7d9
yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
- These were all somewhat redundant.
4 years ago
bunnei
fbb919c02f
hle: service: nvflinger: Factor speed limit into frame time calculation.
- This allows the %-based "Limit Speed Percent" setting to work with MC emulation.
- This is already supported for SC emulation.
4 years ago
Link4565
da2d093e64
Enable the use of MSG_DONTWAIT flag on RecvImpl
4 years ago
Liam
9858c3ce34
core/arm: skip watchpoint checks when reading instructions
4 years ago
Merry
4267739d06
KCodeMemory: Mark virtual methods as override
4 years ago
Merry
3d89711aa5
nvflinger: Polymorphic destructor requried for abstract class IBinder
4 years ago
Merry
f719a0a078
dynarmic: Abort watchpoints ASAP
4 years ago
Liam
dbb1312876
kernel: Ensure all uses of disable_count are balanced
4 years ago
Liam
e2be660909
kernel: be more careful about initialization path for HLE threads
4 years ago