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@ -34,10 +34,10 @@ WebService::WebResult AnnounceMultiplayerSession::Register() { |
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock(); |
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if (!room) { |
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return WebService::WebResult{WebService::WebResult::Code::LibError, |
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"Network is not initialized"}; |
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"Network is not initialized", ""}; |
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} |
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if (room->GetState() != Network::Room::State::Open) { |
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open"}; |
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""}; |
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} |
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UpdateBackendData(room); |
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WebService::WebResult result = backend->Register(); |
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@ -47,7 +47,7 @@ WebService::WebResult AnnounceMultiplayerSession::Register() { |
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LOG_INFO(WebService, "Room has been registered"); |
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room->SetVerifyUID(result.returned_data); |
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registered = true; |
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return WebService::WebResult{WebService::WebResult::Code::Success}; |
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return WebService::WebResult{WebService::WebResult::Code::Success, "", ""}; |
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} |
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void AnnounceMultiplayerSession::Start() { |
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