17037 Commits (b2b3fcdccda8399735a0307114a0ad5c2f118421)

Author SHA1 Message Date
Lioncash 0b67df1f7c control_flow: Fix duplicate switch case in OpcodeToken 4 years ago
Lioncash 89ad9df0e9 object_pool: Add missing return in Chunk move assignment operator 4 years ago
ameerj 9dd35b7b66 main: Fix screenshot filepath construction 4 years ago
ameerj 2c6e274b39 config, nvflinger: Add FPS cap setting 4 years ago
lat9nq eb61824ea5 common: Publically link to pthreads 4 years ago
ReinUsesLisp 7f13104c17 shader: Support out of bound local memory reads and immediate writes 4 years ago
ReinUsesLisp a55ff22900 vulkan/blit_image: Commit descriptor sets within worker thread 4 years ago
ReinUsesLisp f6796cad9c vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor 4 years ago
ReinUsesLisp a741513e65 qt: Remove "experimental" from asynchronous shader building UI 4 years ago
ReinUsesLisp 3c6d440015 Revert "renderers: Disable async shader compilation" 4 years ago
ReinUsesLisp 8381490a04 opengl: Fix asynchronous shaders 4 years ago
ReinUsesLisp 258f35515d shader_environment: Receive cache version from outside 4 years ago
ReinUsesLisp 4a82450c81 cmake: Remove shader cache version 4 years ago
ameerj 56478bc9ac shader: Fix disabled attribute default values 5 years ago
ameerj c9528282d9 gl_device: Simplify GLASM setting logic 5 years ago
ameerj 56c30dd9e0 glsl: Simplify FCMP emission 5 years ago
ameerj 79d2684261 glsl: Update TessellationControl gl_in 5 years ago
ReinUsesLisp e1ed218b41 renderer_opengl: Use ARB_separate_shader_objects 5 years ago
ameerj fc7bed21b5 shader: Implement ISETP.X 5 years ago
ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 5 years ago
ameerj 94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 5 years ago
ReinUsesLisp 8c166c68d4 gl_shader_cache: Properly implement asynchronous shaders 5 years ago
lat9nq 49946cf780 shader_recompiler, video_core: Resolve clang errors 5 years ago
ameerj 4e4b8775b5 main: Update Shader Cache menu options 5 years ago
ameerj 41493fbe89 renderers: Fix clang formatting 5 years ago
ReinUsesLisp 2235a51b5d shader: Manually convert from array<u32> to bitset instead of using bit_cast 5 years ago
ameerj 8390286a89 renderers: Disable async shader compilation 5 years ago
ReinUsesLisp be54aad1c4 maxwell_to_vk: Add R16_SNORM 5 years ago
lat9nq 18fb9bdfa8 configure_graphics: Mark SPIR-V as Experimental, Mesa only 5 years ago
ameerj 41c6cb70f9 glsl: Fix tracking of info.uses_shadow_lod 5 years ago
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 5 years ago
lat9nq 55233c2861 vulkan_device: Add missing include algorithm 5 years ago
ameerj 7277d7fe96 vulkan_device: Blacklist ampere devices from float16 math 5 years ago
ameerj 57f222c56e dual_vertex_pass: Clang format 5 years ago
ameerj dbee32d302 gl_shader_cache: Fixes for async shaders 5 years ago
ReinUsesLisp 57171b23f9 vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward 5 years ago
ReinUsesLisp 8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia 5 years ago
lat9nq 1b27a2b597 configure_graphics: Re-order vulkan device populating 5 years ago
lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes 5 years ago
ameerj b9069c7891 shader: Account for 33-bit IADD3 scenario 5 years ago
ReinUsesLisp b21bf79bd2 shader: Only apply shift on register mode for IADD3 5 years ago
ReinUsesLisp fba6bd92d4 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state 5 years ago
ReinUsesLisp 5643a909bc shader: Fix disabled and unwritten attributes and varyings 5 years ago
ameerj 65daec8b75 glsl: Fix shared and local memory declarations 5 years ago
ameerj 8289eb108f opengl: Implement LOP.CC 5 years ago
ReinUsesLisp f94f0be521 vk_graphics_pipeline: Implement smooth lines 5 years ago
ReinUsesLisp 57a8921e01 vk_graphics_pipeline: Implement line width 5 years ago
ReinUsesLisp 5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported 5 years ago
lat9nq fb9b1787f8 video_core: Enable GL SPIR-V shaders 5 years ago
lat9nq 1152d66ddd general: Add setting shader_backend 5 years ago