110 Commits (ad8f122ab106a474bee26ca2f638cfe51256eb6e)

Author SHA1 Message Date
Liam 2f1e87dd83 shader_recompiler: translate f64 to f32 when unsupported on host 3 years ago
Liam 3ef006b5ab shader_recompiler: add gl_Layer translation GS for older hardware 3 years ago
ameerj 37bc5118ea CMake: Use precompiled headers 3 years ago
Liam 9737615948 general: fix compile for Apple Clang 3 years ago
Morph cae108404a CMakeLists: Remove redundant warnings 3 years ago
Morph f3c40f4a20 CMakeLists: Treat MSVC warnings as errors 3 years ago
Morph e6ab1f673b general: Enforce C4800 everywhere except in video_core 3 years ago
Morph 93297d14d8 CMakeLists: Remove all redundant warnings 3 years ago
FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 3 years ago
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant 4 years ago
Morph efc89c032b CMakeLists: Make variable shadowing a compile-time error 4 years ago
ameerj 5286a7bc4c shader_recompiler: Rename backend emit_context files 4 years ago
ReinUsesLisp 1672e9ba09 shader: Fix resolution scaling pass 5 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp d8d5501459 shader: Add int64 to int32 lowering pass 5 years ago
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 5 years ago
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 5 years ago
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 5 years ago
ameerj 85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 5 years ago
ameerj 1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 5 years ago
ameerj eaff1030de glsl: Initial backend 5 years ago
ReinUsesLisp adb591a757 glasm: Use storage buffers instead of global memory when possible 5 years ago
ReinUsesLisp c8414e686f glasm: Implement image atomics 5 years ago
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list 5 years ago
ReinUsesLisp b10cf64c48 glasm: Add GLASM backend infrastructure 5 years ago
ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp 028f0033bd shader: Remove shader util 5 years ago
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 5 years ago
ReinUsesLisp eed6da55b8 cmake: Link to common in shader_recompiler 5 years ago
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 5 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp a6cef71cc0 shader: Implement OUT 5 years ago
ReinUsesLisp f712084147 shader: Stub ISBERD 5 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 5 years ago
lat9nq 5bfcafa0a2 shader: Address feedback + clang format 5 years ago
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors 5 years ago
FernandoS27 0df7e509db shader: Implement AL2P 5 years ago
ReinUsesLisp 85795de99f shader: Abstract breadth searches and use the abstraction 5 years ago
FernandoS27 655f7a570a shader: Implement MEMBAR 5 years ago
FernandoS27 630273b629 shader: Implement TXD 5 years ago
FernandoS27 be3e94ae55 shader: Implement TMML partially 5 years ago
FernandoS27 2c276ec6eb shader: Implement TLDS 5 years ago
FernandoS27 dc1a9a3bed shader: Implement TLD 5 years ago
ameerj 6c51f49632 shader: Implement FSWZADD 5 years ago
FernandoS27 34aba9627a shader: Implement BRX 5 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 5 years ago
ameerj 51475e21ba shader: Implement VMAD, VMNMX, VSETP 5 years ago