3913 Commits (acdc361fc07a4beaec75ef184fc53c0f898e587e)
 

Author SHA1 Message Date
Emmanuel Gil Peyrot e52461f648 CitraQt: Simplify the game list loader code 10 years ago
Emmanuel Gil Peyrot 85a4eea460 Loader: Add a GetFileType method to get the type of a loaded file 10 years ago
Emmanuel Gil Peyrot b0095b9584 Loader, Frontends: Refactor loader creation and game loading 10 years ago
Emmanuel Gil Peyrot 97e8c6c845 Common: Make recursive FileUtil functions take a maximum recursion 10 years ago
wwylele a9073da0fd SVC::WaitSynchronizationN: Reschedule at the end 10 years ago
Maribel b7a0f11308 Appveyor: Restore working directory after test_script (#1835) 10 years ago
bunnei edb77c55ed Merge pull request #1564 from MerryMage/this-is-only-a-test 10 years ago
bunnei 5b1eac0012 Merge pull request #1816 from JayFoxRox/refactor-tev-dump 10 years ago
Jannik Vogel 4511a8505d Refactor Tev stage dumper 10 years ago
Jannik Vogel 79369e240a Extend Tev stage dumper 10 years ago
James Rowe 44d7dc9cb1 Config: Restore previously selected audio sink option (#1824) 10 years ago
bunnei 0133bc5d6d Merge pull request #1797 from MerryMage/audio-mixer 10 years ago
MerryMage df2d284556 Tests: Run tests on CI 10 years ago
MerryMage 9d9970fba9 tests: Infrastructure for unit tests 10 years ago
MerryMage ba0f27c797 DSP/HLE: Audio output 10 years ago
MerryMage 8a1bd3ee7a DSP/HLE: Implement mixer processing 10 years ago
bunnei d83ae8ff62 Merge pull request #1785 from MerryMage/mp-dpi 10 years ago
Maribel 3172c8cdad Config: Audio sink configuration (#1798) 10 years ago
Jannik Vogel 7d2670f08e Remove `exceptions` parameter from `normaliseround` VFP functions 10 years ago
Jannik Vogel 053fb90466 Fix exception propagation for VFP single precision 10 years ago
Jannik Vogel afa5e151e8 Fix exception propagation for VFP double precision 10 years ago
Mat M 30e7a32553 Merge pull request #1814 from JayFoxRox/fix-read-after-write 10 years ago
Jannik Vogel 128981cf3c Fix read-after-write in SMUAD, SMLAD, SMUSD, SMLSD 10 years ago
András Domonkos af04290f90 Update ACT:U and create ACT:A (#1809) 10 years ago
bunnei 79da3c3d83 Merge pull request #1800 from JayFoxRox/set-fpscr 10 years ago
Jannik Vogel f39adfffe7 Set fpscr for new threads 10 years ago
bunnei 71102889c0 Merge pull request #1786 from JayFoxRox/blend-equation 10 years ago
Jannik Vogel df3eeea302 Retrieve shader result from new OutputRegisters-type 10 years ago
linkmauve fd368f6138 Merge pull request #1787 from JayFoxRox/refactor-jit 10 years ago
Jannik Vogel cc6731695e Fix ftoi behaviour 10 years ago
Jannik Vogel e686f222a9 Respect fpscr in ftoiz 10 years ago
Jannik Vogel c571e1237c Disable VFP3 instructions 10 years ago
bunnei 806e955740 Merge pull request #1792 from JayFoxRox/avoid-uninitialised 10 years ago
Maribel eece919250 DSP_DSP: Remove GetHeadphoneStatus logspam (#1799) 10 years ago
wwylele 3d0953097f fixup! fixup! Refactor input system 10 years ago
wwylele c4d6e9b70d fixup! Refactor input system 10 years ago
wwylele c7bd2af530 implement circle pad modifier 10 years ago
wwylele c1cd474866 Refactor input subsystem 10 years ago
Maribel be941f1ecf AudioCore: Implement time stretcher (#1737) 10 years ago
bunnei cdbb2ef320 Merge pull request #1794 from Subv/regression_fix 10 years ago
Subv 057cc2f94f Memory: Fixed a regression caused by #1695 and #1689. 10 years ago
Jannik Vogel 8655efef3e OpenGL: Only update depth uniforms if the depth changed 10 years ago
Jannik Vogel dc25f50017 OpenGL: value-initialize variables which cause uninitialised access otherwise 10 years ago
bunnei 8ac23ace82 Merge pull request #1689 from Subv/shmem 10 years ago
Tony Wasserka 25fa17465d Merge pull request #1788 from MerryMage/ext-soundtouch 10 years ago
MerryMage 25f244bd76 gitmodules: citra-emu/soundtouch → citra-emu/ext-soundtouch 10 years ago
Jannik Vogel 208a74a882 Use new shader-jit signature for interpreter 10 years ago
Jannik Vogel b3e96d8e29 Refactor access to state in shader-jit 10 years ago
bunnei 1302ffa822 Merge pull request #1695 from Subv/tls_alloc 10 years ago
Subv 3421ea5445 HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block. 10 years ago