Henrik Rydgard
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a86d7cacc1
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Move and rename the MemoryAccesses class to MemoryAccessTracker.
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10 years ago |
Henrik Rydgard
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a442ee07f4
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Debugger fix
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10 years ago |
Henrik Rydgard
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251f29dd7f
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Optimize the vertex loader, nearly doubling its speed.
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10 years ago |
Henrik Rydgard
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2403e86cbb
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Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
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10 years ago |
Henrik Rydgard
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d00e2340c6
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Move "&" to their proper place, add missing includes and make some properly relative.
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10 years ago |
Henrik Rydgard
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47ff008817
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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10 years ago |
Henrik Rydgard
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0cf15f64ef
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Remove late accesses to attribute_config
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10 years ago |
Sam Spilsbury
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39d4994c15
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pica: Handle default lighting case
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10 years ago |
tfarley
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562f36a144
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HWRasterizer: reorder declarations to match defs
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10 years ago |
tfarley
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3268cab26b
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HWRasterizer: sync specular uniform for new shaders
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10 years ago |
tfarley
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22f3a7e94c
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HWRasterizer: Texture forwarding
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10 years ago |
tfarley
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e46d086189
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Config: Add scaled resolution option
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10 years ago |
Jannik Vogel
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e2b63a2dd7
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Rasterizer: Allow all blend factors for alpha blend-func
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10 years ago |
Lioncash
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4501a9eb50
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debug_utils: use std::make_unique for initializing PicaTrace
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10 years ago |
bunnei
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d7fe2784cc
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shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
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10 years ago |
bunnei
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3f623b2561
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shader_jit_x64.cpp: Rename JitCompiler to JitShader.
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10 years ago |
bunnei
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847fb951e2
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shader_jit_x64: Free memory that's no longer needed after compilation.
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10 years ago |
bunnei
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60aa72e117
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shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
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10 years ago |
bunnei
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60749f2cda
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shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
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10 years ago |
bunnei
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1d45b57939
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shader_jit_x64: Separate initialization and code generation for readability.
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10 years ago |
bunnei
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6e0319eec9
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shader_jit_x64: Get rid of unnecessary last_program_counter variable.
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10 years ago |
bunnei
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f3afe24594
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shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
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10 years ago |
bunnei
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ffcf7ecee9
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shader: Remove unused 'state' argument from 'Setup' function.
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10 years ago |
bunnei
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a5a74eb121
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shader_jit_x64: Specify shader main offset at runtime.
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10 years ago |
bunnei
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c9d10de644
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shader_jit_x64: Allocate each program independently and persist for emu session.
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10 years ago |
bunnei
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4632791a40
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shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
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10 years ago |
bunnei
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135aec7bea
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shader_jit_x64: Fix strict memory aliasing issues.
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10 years ago |
Lioncash
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a4120ca66c
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file_util: Don't expose IOFile internals through the API
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10 years ago |
Jannik Vogel
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ff7c798d86
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Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
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10 years ago |
Jannik Vogel
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0ad050f85d
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OpenGL: Implement color combiner Operation::Dot3_RGB
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10 years ago |
Jannik Vogel
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35a92b4097
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OpenGL: Respect buffer-write allow registers
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10 years ago |
Jannik Vogel
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c6bbc41984
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OpenGL: Split buffer-write mask sync into seperate functions
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10 years ago |
Jannik Vogel
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fa24df7340
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Rasterizer: Respect buffer-write allow registers
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10 years ago |
Jannik Vogel
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d47605b2ed
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OpenGL: Keep stencil-test and framebuffer.depth_format in sync
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10 years ago |
MerryMage
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a06dcfeb61
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Common: Remove Common::make_unique, use std::make_unique
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10 years ago |
Emmanuel Gil Peyrot
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3219be8ee0
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OpenGL: Fix a double framebuffer completeness checks.
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10 years ago |
Jannik Vogel
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693cbc1f8f
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OpenGL: Check for framebuffer completeness
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10 years ago |
Jannik Vogel
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c26b141407
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Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
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10 years ago |
Yuri Kunde Schlesner
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81004211dd
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Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
|
10 years ago |
Yuri Kunde Schlesner
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0c447e0a06
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OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
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10 years ago |
Lioncash
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63e956cc7a
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video_core: Don't cast away const
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10 years ago |
Lioncash
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4d89df8df2
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shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
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10 years ago |
Lioncash
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c928b04eee
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core/video_core: Make NumIds functions constexpr
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10 years ago |
Lioncash
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39baad9926
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core/video_core: Don't cast away const in subscript operators
Not to say these subscript operators aren't totally ugly as is.
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10 years ago |
Jannik Vogel
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7eef9ebc3b
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PICA: Alignment happens locally in vertex
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10 years ago |
Jannik Vogel
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9aad2f29bb
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PICA: Fix MAD/MADI encoding
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10 years ago |
Jannik Vogel
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964cfaea47
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PICA: Fix viewport offset
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10 years ago |
Jannik Vogel
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f746a00964
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Respect vs output map
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10 years ago |
Jannik Vogel
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a66c186e81
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PICA: Align vertex attributes
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10 years ago |
bunnei
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6efb710b28
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shader_jit_x64: Clear cache after code space fills up.
|
10 years ago |