6899 Commits (a6c2e1e95c45d0cc21763b2133c7fc8324870b7d)

Author SHA1 Message Date
Lioncash a6c2e1e95c audio_core/filter: Add explicit cast to assignment in Process() 7 years ago
MerryMage 2336c6bb5f perf_stats: Change MAX_LAG_TIME_US to an appropriate value 7 years ago
Lioncash 1c234d2e03 sdmc_factory: Remove unnecessary core include 7 years ago
fearlessTobi 51fbaae33b Port #4056 from Citra: "Add Clear Recent Files menu action" 7 years ago
Lioncash d6812d9e92 bit_field: Convert ToBool() into explicit operator bool 7 years ago
Lioncash 7ed85cccca renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 7 years ago
Lioncash 1d77a31e1d service/filesystem: Use forward declarations where applicable 7 years ago
Lioncash 80ce7b69d5 gl_stream_buffer: Add missing header guard 7 years ago
Subv ca79c467bb Shaders: Implement depth writing in fragment shaders. 7 years ago
bunnei f0e1387103 shader_bytecode: Replace some UNIMPLEMENTED logs. 7 years ago
bunnei e8eee95c8e gl_shader_decompiler: Implement Texture3D for TEXS. 7 years ago
bunnei 1ac135d85b gl_shader_decompiler: Implement TextureCube for TEX. 7 years ago
Subv 7b21918d83 Shaders: Fixed the coords in TEX with Texture2D. 7 years ago
Subv c65f043274 Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 7 years ago
Lioncash 935346a9b2 romfs_factory: Remove unnecessary includes and use forward declarations where applicable 7 years ago
Lioncash 35e0f49b3f telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId() 7 years ago
Lioncash 2b5eb5254d acc: Replace profile_manager include with a forward declaration 7 years ago
Lioncash d643659275 acc: Simplify WriteBuffer call within LoadImage() 7 years ago
Lioncash 477a9f8a66 acc: Correct IProfile's constructor initializer list order 7 years ago
Lioncash f645b3ef5a acc: Remove unused DEFAULT_USER_ID 7 years ago
Lioncash b3c07b97df profile_manager: Use INVALID_UUID in the initializer of last_opened_user 7 years ago
Lioncash f035a384b1 profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData() 7 years ago
Lioncash 280b278b33 profile_manager: Use type aliases for username data, profile data, and user arrays 7 years ago
Lioncash 4fbaf3e0af profile_manager: Take ProfileInfo by const reference where applicable 7 years ago
Lioncash 3b6af2a6f7 profile_manager: Make array parameter to CreateNewUser a const reference 7 years ago
Lioncash 4b39dd7d47 profile_manager: Remove unnecessary static 7 years ago
Lioncash 30c2015a2e profile_manager: Simplify UUID's two param constructor, operator==, and operator bool 7 years ago
Lioncash 29ee3bc8d6 profile_manager: Move UUID generation function to the cpp file 7 years ago
Lioncash 03cb9b116d rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature 7 years ago
Lioncash d18dda762c renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves 7 years ago
Subv 1318ecc2f1 Shaders: Write all the enabled color outputs when a fragment shader exits. 7 years ago
Zach Hilman 132d82db7d registration: Add Data_Unknown5 NCAContentType 7 years ago
Lioncash 92ca1346ea profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser() 7 years ago
Subv cab352e38c Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 7 years ago
Subv f2c2f8c196 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 7 years ago
David Marcec 4d26be905a Implemented RGBA8_UINT 7 years ago
Lioncash 9981f15c87 game_list: Avoid uninitialized variables when retrieving program ID 7 years ago
David Marcec 43a8240c64 Added CheckFreeCommunicationPermission 7 years ago
Subv 076cedb836 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv 67da7c7ab8 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv 1f92a7cb88 Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. 7 years ago
Subv 18b91924b1 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 7 years ago
Subv 8b1711cdd5 Shader: Added bitfields for the texture type of the various sampling instructions. 7 years ago
Subv 906f9fb7bf Shaders: Added decodings for TLD4 and TLD4S 7 years ago
Subv d580b54809 Shaders: Added decodings for the LDG and STG instructions. 7 years ago
Subv 67e993fdd3 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 7 years ago
David Marcec 2ee02649df Added check to see if ARB_texture_mirror_clamp_to_edge is supported 7 years ago
Zach Hilman 350941e45e filesystem: Add support for loading of system archives 7 years ago
Subv cdd03fbb45 Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 7 years ago
Subv 175096eff7 GLRasterizer: Implemented instanced vertex arrays. 7 years ago