569 Commits (a4a99f582ccaaeb90bd65e5064eb6c81f88150dc)

Author SHA1 Message Date
ameerj a2b344ab9d emit_glasm: Fix lmem size computation 3 years ago
Kelebek1 c7430e51e3 Remove memory allocations in some hot paths 3 years ago
bunnei 3571f28cde video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise. 3 years ago
Billy Laws cfbe4b09eb Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs 3 years ago
Billy Laws 2beb3051c1 Implement scaled vertex buffer format emulation 3 years ago
Kelebek1 2e478a66cf Fix Tears of the Kingdom flickering clouds and depths. 3 years ago
Kelebek1 dc9546fe26 Define SampleMask as an array 3 years ago
Wollnashorn d53aa13a33 shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset 3 years ago
Wollnashorn 45fb154f0d shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` 3 years ago
Liam 5be8a74b0c general: fix spelling mistakes 3 years ago
arades79 60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 3 years ago
arades79 adcef452e0 add static lifetime to constexpr values to force compile time evaluation where possible 3 years ago
ameerj a6405c4890 glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask 3 years ago
ameerj bbb60f60d2 spirv: Fix TXQ with MSAA textures 3 years ago
ameerj 13b0feaede emit_glasm_image: Fix TXQ with MSAA textures 3 years ago
ameerj 2a98e88a3a emit_glsl_image: Implement TXQ with MSAA textures 3 years ago
ameerj 2d2558797c shader_recompiler: TXQ: Skip QueryLevels when possible 3 years ago
ameerj f68ef5b15a emit_glsl_image: Fix ImageFetch for MSAA textures 3 years ago
ameerj 9f64e023df glasm: Add MS sampler types 3 years ago
ameerj 6967e3edb9 glsl: Add MS sampler types 3 years ago
ameerj 382717743a shader_recompiler: Remove S32 IR type 3 years ago
Liam ac94832cb6 spirv: fix multisampled image fetch 3 years ago
Billy Laws 535e297ebd Run clang-format 3 years ago
Billy Laws c7c901dd63 shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs 3 years ago
Billy Laws 3772cfc976 shader_recompiler: SPIRV: Only enable int64 feature when supported 3 years ago
Billy Laws 77aea7e2b4 Vulkan: Add a workaround for input_position on Adreno drivers 4 years ago
Fernando Sahmkow 1fdf24a081 Video_core: Address feedback 3 years ago
Fernando Sahmkow f7b16c30f1 MacroHLE: Add OpenGL Support 3 years ago
Fernando Sahmkow 7842543573 MacroHLE: Add HLE replacement for base vertex and base instance. 3 years ago
FernandoS27 11f29ec173 Vulkan: Add support for VK_EXT_depth_clip_control. 4 years ago
Liam 3b502d3095 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 3 years ago
Liam 0a077cb467 Vulkan: update initialization 3 years ago
Liam 4b905e9680 spirv_emit_context: add missing flat decoration 3 years ago
FengChen 12f2ab01bb shader: Implement miss attribute layer 3 years ago
FengChen 348c6e5b28 video_core: Fix few issues in Tess stage 4 years ago
Feng Chen bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 3 years ago
Morph 9a8db147b2 CMakeLists: Disable C4100 and C4324 4 years ago
Liam 6bac6d044f shader_recompiler: add extended LDC to GLASM backend 4 years ago
Andrea Pappacoda b1585fed5a chore: fix some typos 4 years ago
FengChen 38e9c78843 video_core: Generate mipmap texture by drawing 4 years ago
FengChen 98656c14a8 video_code: support rectangle texture 4 years ago
Kelebek1 9427a0f535 Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 4 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
Liam 146f1f5ac6 shader_compiler: support const buffer indirect addressing in GLSL 4 years ago
Liam 528cba63b6 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 4 years ago
Billy Laws ef9b177ecb Include <bit> header when std::count{r,l}_zero is used 4 years ago
ameerj 0df188787a shader_recompiler: Reduce unused includes 4 years ago
Liam 83b1c9de37 Address review comments 4 years ago
Liam 95b9f62686 shader_recompiler: Use functions for indirect const buffer accesses 4 years ago
Liam f3382e6339 Address review comments 4 years ago