Browse Source

spirv: Fix TXQ with MSAA textures

nce_cpp
ameerj 3 years ago
parent
commit
bbb60f60d2
  1. 25
      src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
  2. 1
      src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
  3. 1
      src/shader_recompiler/backend/spirv/spirv_emit_context.h

25
src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

@ -201,6 +201,13 @@ Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
}
}
bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
if (info.type == TextureType::Buffer) {
return false;
}
return ctx.textures.at(info.descriptor_index).is_multisample;
}
Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
if (info.relaxed_precision != 0) {
@ -452,24 +459,26 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
const Id zero{ctx.u32_zero_value};
const bool skip_mips{skip_mips_val.U1()};
const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }};
const bool is_msaa{IsTextureMsaa(ctx, info)};
const bool uses_lod{!is_msaa && info.type != TextureType::Buffer};
const auto query{[&](Id type) {
return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod)
: ctx.OpImageQuerySize(type, image);
}};
switch (info.type) {
case TextureType::Color1D:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod),
zero, zero, mips());
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
case TextureType::Color2DRect:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
zero, mips());
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[2]), zero, mips());
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorArrayCube:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
mips());
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[3]), mips());
case TextureType::Buffer:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySize(ctx.U32[1], image), zero,
zero, mips());
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
}
throw LogicError("Unspecified image type {}", info.type.Value());
}

1
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

@ -1288,6 +1288,7 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
.pointer_type = pointer_type,
.image_type = image_type,
.count = desc.count,
.is_multisample = desc.is_multisample,
});
if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(id);

1
src/shader_recompiler/backend/spirv/spirv_emit_context.h

@ -35,6 +35,7 @@ struct TextureDefinition {
Id pointer_type;
Id image_type;
u32 count;
bool is_multisample;
};
struct TextureBufferDefinition {

Loading…
Cancel
Save