23 Commits (9f9e662f1f1ac07948bf7a5be1457d66a26294a6)

Author SHA1 Message Date
Fernando Sahmkow 9f9e662f1f Clang Format and Documentation. 6 years ago
Fernando Sahmkow b916b58702 VideoCore/Engines: Refactor Engines CallMethod. 6 years ago
Fernando Sahmkow 0cf32d6184 Clang Format. 6 years ago
Fernando Sahmkow ef3a0ae64a DMAPusher: Propagate multimethod writes into the engines. 6 years ago
ReinUsesLisp 07b52b1307 kepler_compute: Remove unused variables 6 years ago
ReinUsesLisp 7a93d38e0f const_buffer_engine_interface: Store component types 6 years ago
ReinUsesLisp 005f5ca883 video_core: Reintroduce dirty flags infrastructure 6 years ago
ReinUsesLisp c2d3732176 gl_rasterizer: Remove dirty flags 6 years ago
Fernando Sahmkow 5fb7881077 Shader_IR: Allow constant access of guest driver. 6 years ago
Fernando Sahmkow e9f3264c8d GPU: Implement guest driver profile and deduce texture handler sizes. 6 years ago
ReinUsesLisp 5f6a589d63 video_core: Unify ProgramType and ShaderStage into ShaderType 6 years ago
ReinUsesLisp 902431adce maxwell_3d/kepler_compute: Remove unused arguments in GetTexture 6 years ago
Fernando Sahmkow 094fa9ec6c Shader_IR: Clang format 6 years ago
Fernando Sahmkow 4168b287c9 Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it 6 years ago
Fernando Sahmkow d4da704ac5 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 6 years ago
ReinUsesLisp 9fb31b1b23 kepler_compute: Implement texture queries 7 years ago
Fernando Sahmkow 7c50842226 Maxwell3D: Rework the dirty system to be more consistant and scaleable 7 years ago
ReinUsesLisp 37a3fdc6c6 gl_rasterizer: Implement compute shaders 7 years ago
Fernando Sahmkow 5c4de1e3fb Corrections and styling 7 years ago
Fernando Sahmkow e42bf4f314 Introduce skeleton of the GPU Compute Engine. 7 years ago
Lioncash f596ce7887 video_core/engines: Remove unnecessary includes 7 years ago
ReinUsesLisp 6dfc564d12 kepler_compute: Fixup assert and rename engines 7 years ago