1795 Commits (9cd79c25ed04bb1bf67192d810791ab39e09ee96)

Author SHA1 Message Date
Lioncash 8fd9eb71b4 gl_rasterizer: Correct assertion condition in SyncLogicOpState() 7 years ago
tech4me ba2972bc64 Shaders: Added decodings for IADD3 instructions 7 years ago
bunnei d65f079cc1 gl_rasterizer_cache: Blit when possible on RecreateSurface. 7 years ago
bunnei fee8bdd90c gl_rasterizer_cache: Reserve surfaces that have already been created for later use. 7 years ago
bunnei fde2017a3f gl_rasterizer_cache: Remove assert for RecreateSurface type. 7 years ago
bunnei ebf5768340 gl_rasterizer_cache: Implement compressed texture copies. 7 years ago
bunnei a4ac3bed6c gl_rasterizer: Implement stencil test. 7 years ago
bunnei da3da6be90 gl_rasterizer: Implement partial color clear and stencil clear. 7 years ago
bunnei 2a472ff54d maxwell_3d: Update to include additional stencil registers. 7 years ago
bunnei c4ed0b16b1 gl_state: Update to handle stencil front/back face separately. 7 years ago
Lioncash 12ba80a86c gl_shader_gen: Make ShaderSetup's constructor explicit 7 years ago
Lioncash 1fd979f50a gl_shader_gen: Use a std::vector to represent program code instead of std::array 7 years ago
Laku b2ca8089ce more fixes 7 years ago
Laku e70a3c5a5d fixes 7 years ago
Lioncash dd35b4b18a renderer_opengl: Namespace OpenGL code 7 years ago
Laku 4877e6c2f6 remove debug logging 7 years ago
Laku 8e8326595f implement lop3 7 years ago
OatmealDome ad1220e1b3
maxwell_to_gl: Implement PrimitiveTopology::Lines 7 years ago
bunnei d63b1d21f1 Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions." 7 years ago
Lioncash a0e2bd85a5 shader_bytecode: Parenthesize conditional expression within GetTextureType() 7 years ago
Lioncash 523e4be02c renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 7 years ago
Lioncash 93a4097e9d gl_stream_buffer: Add missing header guard 7 years ago
Subv e3bddf8137 Shaders: Implement depth writing in fragment shaders. 7 years ago
bunnei 2ae88feea7 shader_bytecode: Replace some UNIMPLEMENTED logs. 7 years ago
bunnei 16db8b9d9f gl_shader_decompiler: Implement Texture3D for TEXS. 7 years ago
bunnei 948002635f gl_shader_decompiler: Implement TextureCube for TEX. 7 years ago
Subv eac3cf301c Shaders: Fixed the coords in TEX with Texture2D. 7 years ago
Subv fc5b489b0f Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 7 years ago
Subv 2b9eee4d1e GPU: Implemented the logic op functionality of the GPU. 7 years ago
Subv f24ab6d9e6 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 7 years ago
Lioncash 46ef072cf9 rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature 7 years ago
Subv 6bcdf37d4f GPU: Added registers for the logicop functionality. 7 years ago
Lioncash bc16f7f3cc renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves 7 years ago
fearlessTobi ba8ff096fd Port #3353 from Citra 7 years ago
Subv 7784ce1854 Shaders: Write all the enabled color outputs when a fragment shader exits. 7 years ago
Subv d7c68fbb12 Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 7 years ago
Subv 3fe77be392 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 7 years ago
David Marcec 23d45715dc Implemented RGBA8_UINT 7 years ago
Subv 6cf719a4ab Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv f7edbcd7a3 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv 7fb406c3fc Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. 7 years ago
Subv 3ef4b3d4b4 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 7 years ago
Subv 73b937b190 Shader: Added bitfields for the texture type of the various sampling instructions. 7 years ago
Subv 656758fd81 Shaders: Added decodings for TLD4 and TLD4S 7 years ago
Subv 1b92ae136f Shaders: Added decodings for the LDG and STG instructions. 7 years ago
Subv 731701a2d2 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 7 years ago
Subv 9b1c49a9cf Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 7 years ago
Subv e0f66c1fbf GLRasterizer: Implemented instanced vertex arrays. 7 years ago
Subv 8335b2f115 Shader: Implemented the predicate and mode arguments of LOP. 7 years ago
David Marcec 71cc482bbd Added WrapMode MirrorOnceClampToEdge 7 years ago