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@ -800,8 +800,6 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
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// Verify surface is compatible for blitting
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const auto& params{surface->GetSurfaceParams()}; |
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ASSERT(params.type == new_params.type); |
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ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1, |
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"Compressed texture reinterpretation is not supported"); |
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// Create a new surface with the new parameters, and blit the previous surface to it
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Surface new_surface{std::make_shared<CachedSurface>(new_params)}; |
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@ -818,9 +816,13 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
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glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle); |
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); |
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glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type, |
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params.SizeInBytes(), nullptr); |
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if (source_format.compressed) { |
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glGetCompressedTextureImage(surface->Texture().handle, 0, |
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static_cast<GLsizei>(params.SizeInBytes()), nullptr); |
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} else { |
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glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type, |
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static_cast<GLsizei>(params.SizeInBytes()), nullptr); |
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} |
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// If the new texture is bigger than the previous one, we need to fill in the rest with data
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// from the CPU.
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if (params.SizeInBytes() < new_params.SizeInBytes()) { |
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@ -846,9 +848,17 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, |
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const auto& dest_rect{new_params.GetRect()}; |
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle); |
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glTextureSubImage2D( |
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new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()), |
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr); |
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if (dest_format.compressed) { |
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glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, |
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static_cast<GLsizei>(dest_rect.GetWidth()), |
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, |
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static_cast<GLsizei>(new_params.SizeInBytes()), nullptr); |
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} else { |
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glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0, |
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static_cast<GLsizei>(dest_rect.GetWidth()), |
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, |
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dest_format.type, nullptr); |
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} |
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
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pbo.Release(); |
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