Alexandre Bouvier
9c3c7ec009
cmake: apply defaults to all externals
3 years ago
Fernando S
72a14a6817
Merge pull request #10422 from liamwhite/gc
video_core: tune garbage collection aggressiveness
3 years ago
Fernando S
4ee4fdf78c
Merge pull request #10417 from liamwhite/check-state
k_memory_block_manager: remove auditing calls
3 years ago
Fernando S
76f6388969
Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompression
3 years ago
Liam
3b1172c10f
video_core: tune garbage collection aggressiveness
3 years ago
Liam
415c78b87c
textures: add BC1 and BC3 compressors and recompression setting
3 years ago
liamwhite
a5d4c3e5ad
Merge pull request #10388 from GPUCode/fence-wait
vk_master_semaphore: Move fence wait on separate thread
3 years ago
liamwhite
58be9b12f4
Merge pull request #10402 from liamwhite/uh
renderer_vulkan: barrier attachment feedback loops
3 years ago
liamwhite
09ed5ec665
Merge pull request #10411 from scorpion81/gc-steamdeck-fix-attempt
Limit device access memory for integrated devices to 4 GB
3 years ago
Liam
5e3b3c6643
k_memory_block_manager: remove auditing calls
3 years ago
Liam
8758932031
renderer_vulkan: barrier attachment feedback loops
3 years ago
Narr the Reg
e8a025b4f8
Merge pull request #10386 from german77/high
input_common: Map motion with relative values not absolute ones
3 years ago
scorpion81
f8e7b44d28
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
3 years ago
liamwhite
f82efe9f65
Merge pull request #10392 from danilaml/update-cubeb-again
externals: update cubeb (again)
3 years ago
Danila Malyutin
e5c2ec223a
externals: update cubeb
3 years ago
GPUCode
4e491ab59b
vk_master_semaphore: Move fence wait on separate thread
3 years ago
german77
dbcdb3523b
input_common: Map motion with relative values not absolute ones
3 years ago
bunnei
1e398e6c36
Merge pull request #10344 from german77/pro-amiibo
input_common: Fix pro controller amiibo support
3 years ago
Danila Malyutin
55d740fffa
externals: update cubeb ( #10362 )
3 years ago
Mai
f6c5507873
Merge pull request #10377 from liamwhite/constexpr
renderer_vulkan: remove wrong constexpr
3 years ago
Liam
de7c92d7c4
renderer_vulkan: remove wrong constexpr
3 years ago
Matías Locatti
f35c14fb73
Merge pull request #10365 from lat9nq/anv_push_descriptor
vulkan_device: Disable VK_KHR_push_descriptor on ANV
3 years ago
lat9nq
c1a8a508bc
vulkan_device: Disable VK_KHR_push_descriptor on ANV
Mesa commit ff91c5ca42 breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
3 years ago
bunnei
9d4a2de72b
Merge pull request #10262 from liamwhite/depth-clamp
vulkan_common: disable depth clamp dynamic state for older radv
3 years ago
Narr the Reg
5693434b8a
input_common: Fix pro controller amiibo support
3 years ago
liamwhite
47c5c37bed
Merge pull request #10217 from Kelebek1/clear_value
Use the rendertarget format of the correct RT rather than the first valid
3 years ago
liamwhite
a540d248f3
Merge pull request #10107 from grimkor/allow-fully-customised-hotkeys
Allow fully customised controller hotkeys
3 years ago
liamwhite
bbb6b58aa4
Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
3 years ago
liamwhite
736a31e4ff
Merge pull request #10234 from Kelebek1/clouds_depth
Fix Tears of the Kingdom flickering clouds and depths geometry.
3 years ago
liamwhite
6060685609
Merge pull request #10249 from FernandoS27/sorry-i-am-late
Buffer Cache: Clear sync code.
3 years ago
liamwhite
5b85925469
Merge pull request #10254 from danilaml/fix-h264-decode
Fix missing pic_order_present_flag in h264 header
3 years ago
liamwhite
033aa264cf
Merge pull request #10265 from german77/amiibo-lag
input_common: Make amiibo scanning less demanding
3 years ago
liamwhite
9087fe10e9
Merge pull request #10294 from german77/vibration_span
service: hid: Use span instead of vector reference
3 years ago
german77
6e54615b16
service: hid: Use span instead of vector reference
3 years ago
Fernando Sahmkow
c4bfbc6d25
Buffer Cache: Clear sync code.
3 years ago
liamwhite
e9069dfe76
Merge pull request #10288 from liamwhite/vram-limits
vulkan_device: reserve extra memory to prevent swaps
3 years ago
Liam
2be751100b
vulkan_device: reserve extra memory to prevent swaps
3 years ago
german77
ac531aa15f
input_common: Make amiibo scanning less demanding
3 years ago
bunnei
29c7176f55
Merge pull request #10286 from liamwhite/compatible-bits
vulkan_common: fix incompatible property flags
3 years ago
Liam
122435e080
vulkan_common: fix incompatible property flags
3 years ago
Liam
856838f7ce
vulkan_common: disable depth clamp dynamic state for older radv
3 years ago
Fernando S
9c739f1506
Merge pull request #10244 from liamwhite/lower-upper
time: implement ContinuousAdjustmentTimePoint
3 years ago
Fernando S
075d73f076
Merge pull request #10243 from Kelebek1/red_dot
Correctly track render target index in the framebuffer for image aspects
3 years ago
bunnei
021e503cc8
Merge pull request #10237 from liamwhite/cache-storage
fs: stub cache storage
3 years ago
bunnei
1805de0301
Merge pull request #10236 from liamwhite/thats-not-an-ibinder
nvnflinger: fix Parcel serialization
3 years ago
Danila Malyutin
9367769fe7
Fix missing pic_order_present_flag in h264 header
Fixes #9635
3 years ago
Liam
a22c5a3880
time: implement ContinuousAdjustmentTimePoint
3 years ago
Kelebek1
cd0ded7771
Correctly track RT indexes for image aspect lookup during clears
3 years ago
Liam
351079a4ba
fs: adjust future save path
3 years ago
Liam
62bcb99ba8
am: stub CreateCacheStorage
3 years ago