bunnei
985d0f35e5
Merge pull request #3353 from FernandoS27/aries
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
6 years ago
bunnei
8a7cdfc3ff
Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
6 years ago
bunnei
c593e45dbd
Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
6 years ago
bunnei
2db7adc42a
Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
6 years ago
bunnei
b11aeced18
Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
6 years ago
bunnei
91f79225e7
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
6 years ago
bunnei
c457e47297
Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
6 years ago
ReinUsesLisp
8178fe8960
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
6 years ago
bunnei
283f3253bc
Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
6 years ago
bunnei
bea6327d74
Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
6 years ago
ReinUsesLisp
abae795986
gl_texture_cache: Silence implicit sign cast warnings
6 years ago
bunnei
acfb0b4852
Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
6 years ago
Fernando Sahmkow
2d1984c20c
System: Address Feedback
6 years ago
ReinUsesLisp
f55f6ff9bb
texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
6 years ago
ReinUsesLisp
d17dfa6104
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
6 years ago
Fernando Sahmkow
de4b01f75d
System: Correct PrepareReschedule.
6 years ago
Fernando Sahmkow
a1630ab53e
Kernel: Remove a few global instances from the kernel.
6 years ago
Fernando Sahmkow
e4a1ead897
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
6 years ago
Fernando Sahmkow
450341b397
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
6 years ago
Bartosz Kaszubowski
f68bb4f55e
dark themes refinements and cleanup
6 years ago
ReinUsesLisp
d95d4ac843
shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
6 years ago
Fernando Sahmkow
4d6a86b03f
Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
6 years ago
ReinUsesLisp
d26e74f0a3
shader/memory: Implement STL.S16 and STS.S16
6 years ago
ReinUsesLisp
9a2cdf8520
shader/memory: Implement unaligned LDL.S16 and LDS.S16
6 years ago
ReinUsesLisp
531f25a037
shader/memory: Move unaligned load/store to functions
6 years ago
ReinUsesLisp
96638f57c9
shader/memory: Implement LDL.S16 and LDS.S16
6 years ago
bunnei
2a822f3378
bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
6 years ago
bunnei
05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
6 years ago
bunnei
2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
6 years ago
FearlessTobi
845a5dbca9
Disable clang-format for font files
6 years ago
bunnei
dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
6 years ago
Fernando Sahmkow
ab89ced244
Kernel: Implement Physical Core.
6 years ago
bunnei
a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
6 years ago
bunnei
f64adcfc37
Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
6 years ago
ReinUsesLisp
1690f1adba
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
6 years ago
bunnei
deb97f6a8e
Merge pull request #2800 from FearlessTobi/port-4049
Port citra-emu/citra#4049 : "Input: UDP Client to provide motion and touch controls"
6 years ago
FearlessTobi
d0e4f1c6f4
yuzu/configuration: create UI tab and move gamelist settings there
6 years ago
BreadFish64
a31ed02ae4
common/logging: don't use regex for path trimming
6 years ago
FearlessTobi
d01eb12f36
Replace GetString with Get function
This should hopefully fix compilation errors.
6 years ago
FearlessTobi
bbd85a495a
Address second part of review comments
6 years ago
FearlessTobi
0fe11746fc
Address review comments
6 years ago
fearlessTobi
ac3690f205
Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
bunnei
a167da4278
Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
6 years ago
Fernando Sahmkow
9c6b5cae68
Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
6 years ago
bunnei
ed76c71319
service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
6 years ago
Michael Scire
5a7eecc3ad
loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
6 years ago
bunnei
89b326e396
Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037 : "CMake: Create thin archives on Linux"
6 years ago
Zach Hilman
d8e0d839bd
Merge pull request #3339 from Simek/dark-theme-update
GUI: fix minor issues with dark themes + rename and reorder themes
6 years ago
Bartosz Kaszubowski
c7055f3670
fix qss stylesheet whitespaces
6 years ago
Bartosz Kaszubowski
9a22b6dced
GUI: fix minor issues with dark themes
GUI: rename and reorder themes
6 years ago